Leeroy, lawful male asgardish Ordinator ###### #,,,,,@ ##,#%,, #,#@## #,#?# #,,, ##,## #,,# --.-- ||.<| |.$.| ----- [Leeroy the Bladefencer] St18 Dx6 Co7 In4 Wi6 Ch5 OrdAsgMalLaw Dlvl:3 $82 HP-9(68) Pw67(67) AC2 Xp7/886 Wt911/1690 T1869 Wea Hld Latest messages The huorn shrieks. You are being crushed. [-7 -> 39] You are being crushed. [-15 -> 24] You are being crushed. [-6 -> 18] You are being crushed. [-9 -> 9] Warning: HP low! Pick an object. % a piece of food (huorn, holding you) (base level 19) (male) Accessing Pokedex entry for huorn... Base statistics of this monster type: Base level = 19, difficulty = 24, AC = 0, magic resistance = 20, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists cold, sleep. Leaves no corpse. Big, genocidable, breathless, amphibious, carnivorous. Origin: Angband. Is a valid polymorph form. Attacks: 3d6, crushing bearhug - ordinary physical 3d6, crushing bearhug - ordinary physical 3d6, crushing bearhug - ordinary physical 3d6, crushing bearhug - ordinary physical You miss the huorn. The huorn shrieks. You are being crushed. Ordinator, your life force is running out. [-7 -> 2] Warning: HP low! You are being crushed. You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} o - 18 cursed +1 darts {0} q - 28 uncursed +0 bullets {0} x - 82 uncursed +0 darts {2} D - an uncursed +0 bullwhip {8} E - an uncursed +0 orcish spear {12} F - an uncursed +0 orcish dagger {4} J - a blessed +1 axe {24} P - 3 blessed +1 orcish spears named [?e/0hfs-udD[to$+9 {36} Q - a blessed +2 orcish dagger {4} Armor r - an uncursed +0 splint mail (being worn) {160} M - an uncursed +0 orcish helm {12} Comestibles t - an uncursed tripe ration {0} v - a blessed lembas wafer {0} Scrolls h - 6 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 4 uncursed scrolls of standard id {0} l - 2 uncursed scrolls of cure {0} n - an uncursed finalized scroll of teleportation {0} u - a blessed scroll of healing {0} G - a cursed scroll of healing {0} H - a blessed finalized scroll of wounds {0} O - an uncursed scroll of remove curse {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Potions m - an uncursed potion of monster detection {0} s - an uncursed finalized potion of numbness called numbness {0} Rings f - a * uncursed +5 ring of increase accuracy {0} Wands z - an uncursed wand of create horde (2:7) {0} A - an uncursed wand of darkness (0:6) {0} L - an uncursed wand of make visible (0:12) {0} N - an uncursed wand of striking (0:3) {0} Tools w - an uncursed stethoscope {0} I - an uncursed large box {544} Contents of the large box: an uncursed +0 scimitar {16} an uncursed +0 dagger {4} an uncursed +2 orcish short sword {12} an uncursed +0 orcish short sword {12} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 87% chance Ring drop chance was reduced to 83% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 83% Armor drop chance was reduced to 77% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 15) The following skill became untrainable if you tried to train it too early: javelin (turn 1767) The following skill became untrainable after a while: bare-handed combat (turn 30287) The following skill couldn't be trained before a certain turn number is reached: dart (turn 28678) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 72345 Monster spawn increase reached its maximum at turn 143109 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1235928 The monster class that cannot be genocided was ogre The monster class that was spawned more often: ogre (freq bonus 6) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 12) The monster species that spawned more often: Waldern, King of Water (freq bonus 36) The monster species that spawned more often: eye tyrant (freq bonus 7) The monster species that spawned more often: deep wyrm (freq bonus 15) The monster species that spawned more often: aerating lintier (freq bonus 7) The monster species that spawned more often: duck captain (freq bonus 9) The monster species that spawned more often: vip rubber (freq bonus 48) The monster species that spawned more often: nexus monster (freq bonus 72) The monster species that spawned more often: stun monster (freq bonus 48) The monster species that spawned more often: ultraism floweret (freq bonus 60) The monster species that spawned more often: incrust err (freq bonus 28) The monster species that spawned more often: antimatter mold (freq bonus 42) The monster species that spawned more often: kopyguard (freq bonus 8) The monster species that spawned more often: trounce fire (freq bonus 40) The monster species that spawned more often: double-edge beetle (freq bonus 30) The monster species that spawned more often: vorpal jabberwock (freq bonus 26) The monster species that spawned more often: weird mold (freq bonus 32) The monster species that spawned more often: white dragon (freq bonus 36) The monster species that spawned more often: personal guard (freq bonus 30) The monster species that spawned more often: remembered soul (freq bonus 108) The monster trait that was more common: monsters with vampire dialogue (freq bonus 6) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 12) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster species that never randomly spawned: ekistic loping The monster species that never randomly spawned: work houses The monster species that never randomly spawned: joy porn star The monster species that never randomly spawned: luster golem The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: drydrip warp fungus The monster species that never randomly spawned: bad spitter The monster species that never randomly spawned: binah sephirah The monster species that never randomly spawned: reseeding apodal The monster species that never randomly spawned: god The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 11) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 16) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 15) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 2) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 8) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 28) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 6) Trap randomization happened for 1 in 869 traps Next attribute increase check would have come at turn 3264 Strength training was 5 Dexterity training was 50 Wisdom training was 11 Constitution training was 50 You were fire resistant You were cold resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 40 points of nutrition remaining You aggravated monsters You could fly You were held by a huorn Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 582% Techniques known in the end Name Level Status weapon practice 7X Not Ready(1413) turn undead 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) concentrating 3X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (frequent helmet) * skullcap (narrow helmet) * flack helmet (rotating helmet) * crystal helm stone (rubynus helmet) * mining helm (covered helmet) * field helm (less helmet) * helm of safeguard (resounding helmet) * war hat (ruined helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (viva gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (sharp-edged sandals) * boots of safeguard (profiled boots) Scrolls scroll of healing (DAMN IT) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (IDE BY 0) scroll of standard id (KERNOD WEL) scroll of cure (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of extra healing (LUXIDREAM IS KING OF FOURK SCURRIER SCUMMING) * scroll of greater mana restoration (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of teleportation (MI AKUS NEEEEEE) scroll of wounds (FLOW ABLES IS BACKWARD) scroll of remove curse (ITS GRUNTHACK ALL OVER AGAIN) Spellbooks spellbook of enchant weapon (amyflax) Potions potion of numbness called numbness (fuming) potion of monster detection (flowing) Rings ring of increase accuracy (brittle) Wands wand of create horde (girly) wand of striking (planar) wand of darkness (rosewood) wand of make visible (secree) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 75 times You killed 73 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (24 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (150 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (91 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (22 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...