Leeroy, lawful male kop Mason a.. r@. .%. [Leeroy the Bricklayer] St14 Dx9 Co11 In7 Wi11 Ch3 MasKopMalLaw Dlvl:2 $0 HP-4(15) Pw2(2) AC3 Exp1 T39 Latest messages You hear some noises in the distance. You miss the drains rat. Your chain mail blocks the drains rat's attack. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You kill the drains rat! The killer bee misses. Your chain mail deflects the killer bee's attack. You miss the killer bee. You hear some noises. The killer bee stings you! [-1 -> 10] You miss the killer bee. You hear some noises in the distance. The killer bee misses. Your helmet deflects the black rat's attack. The killer bee stings you! The killer bee's sting was poisoned! You die... Your inventory Weapons a - an uncursed +4 war hammer (alternate weapon; not wielded) {20} f - an uncursed +0 rubber hose {8} m - an uncursed +0 dark elven dagger {4} Armor c - an uncursed +0 chain mail (being worn) {120} d - an uncursed +0 helmet (being worn) {20} Scrolls e - 3 uncursed scrolls of lockout {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Tools b - an uncursed +3 pick-axe (weapon in hand) {32} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: shock resistance You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 59 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 152 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 46% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 69% Armor drop chance was reduced to 75% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: hammer (turn 1) The following skill became untrainable if you tried to train it too early: whip (turn 2280) The following skill became untrainable after a while: occult spells (turn 37617) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 13550) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35440 Monster spawn increase reached its maximum at turn 165070 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2947680 The monster class that cannot be genocided was trove The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: illusionist (freq bonus 15) The monster species that spawned more often: whale (freq bonus 10) The monster species that spawned more often: illusionism ethnology (freq bonus 4) The monster species that spawned more often: fluttered intercounty (freq bonus 8) The monster species that spawned more often: tsetse fly (freq bonus 20) The monster species that spawned more often: ghost gloam (freq bonus 9) The monster species that spawned more often: devastative pledger (freq bonus 3) The monster species that spawned more often: Sogetsu Kazama (freq bonus 5) The monster species that spawned more often: division jedi (freq bonus 12) The monster species that spawned more often: nausea force fungus (freq bonus 12) The monster species that spawned more often: pale stalk (freq bonus 24) The monster species that spawned more often: software bug (freq bonus 10) The monster species that spawned more often: gnosis sephirah (freq bonus 6) The monster species that spawned more often: thieving master (freq bonus 66) The monster species that spawned more often: skillor trove (freq bonus 14) The monster species that spawned more often: sloughiest leman arrogation rightest sparsest (freq bonus 10) The monster species that spawned more often: cryptically mutilated dab (freq bonus 6) The monster species that spawned more often: sunbeam (freq bonus 30) The monster species that spawned more often: disgusting fungus (freq bonus 9) The monster species that spawned more often: wench effulge (freq bonus 14) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: Waldinach The monster species that never randomly spawned: koldier The monster species that never randomly spawned: army mind flayer The monster species that never randomly spawned: hemorrhaging youthened lifesaver The monster species that never randomly spawned: textural gurgle The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: graver comprehend The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: dancress The monster species that never randomly spawned: little boy The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: implant of tsunami (perpetual) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 14) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 11) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 28) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 4) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 4) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 64) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 9) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 5) Trap randomization happened for 1 in 78 traps Next attribute increase check would have come at turn 249 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having magical breathing (0) You had 1453 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Battlehorse, The Wild Boar and The Dire Wolf Your deity was The Battlehorse The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (127) You are dead You didn't know any spells. Techniques known in the end Name Level Status diamond barrier 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons dark elven dagger (black runed dagger) Armor helmet (round helmet) Scrolls scroll of lockout (EPSTEST EPS) scroll of healing (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (NOTHING IS FAKE) scroll of standard id (BIEN TACHYMETRE GRESILLEMENT) scroll of cure (LENS ALITUS) * scroll of extra healing (NAMEEXPERIENCEGOLDTIME) * scroll of greater mana restoration (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Master) (22 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mason...