Leeroy, lawful male droven Ordinator --------------- |.............| |.............|##################### |..............,,,,,,,,,,,,,,,,,,,,--------------- ###|.............|######------------#,|.............| #,,..............|,,,{,,..}<...}...|#,..............| ####,#--------.---#--,#####|...}....}.|#,|.............| ---------##,,,,####,####,,,,,#,,#,,,,..}......}..,,..............| |.......-,,,,,,,,,,,,,,,,,,,,,,######-----@------##|......`...>..| |.......|#,#,,,,,,#########,########,,,,,,@,,,,,,,,-.............| |.......|#,######,,# ------.-###,,,,,#####,########--------------- |.......-,,# #,# |.......,#,,#########,##,,,# |.......|### #,##|......|,,,###,,,,,,,,##,### |.......|#### #,,,|..%...|,,## -.----#####,# |.......-,,,#### ###,.......|,####|....|##,,,## ---------##,,,,######--------,.,,,|....|,,,### ####,,,,,,,,,,,,%,,,###,|....|,### ################## #,......,# ##------## [Leeroy the Duelist] St18/01 Dx7 Co10 In6 Wi6 Ch5 OrdDroMalLaw Dlvl:1 $0 HP-1(28) Pw26(26) AC10 Xp3/41 Wt139/1710 T532 Latest messages There is a wall in the way! (2x) This door is locked. (4x) In what direction? [hykulnjb><] As you kick the door, it shatters to pieces! There is a wall in the way! The door opens. You hear some noises in the distance. (2x) You kill the small kappa! You see here an uncursed small kappa corpse {500}. There is a wall in the way! You kill the New Kop! Welcome to experience level 3. There is a wall in the way! (3x) The maia wields a two-handed sword named Hotel Thirst {60}! The maia swings his two-handed sword named Hotel Thirst. The maia hits you! [-21 -> 7] The maia swings his two-handed sword named Hotel Thirst. The maia hits you! You die... Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - a blessed +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} o - 45 blessed +1 heavy blaster bolts named Pschiiiiiiiii {1} u - an uncursed poisoned +0 arrow {0} v - an uncursed +0 bow {12} Armor m - an uncursed +0 gnomish helm {1} Comestibles p - an uncursed lichen corpse {20} s - an uncursed tin of newt meat {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Spellbooks g - a blessed finalized spellbook of enchant weapon (0:5) {0} Potions q - an uncursed potion of radium {0} t - a blessed finalized potion of fruit juice {0} Rings f - an uncursed +5 ring of increase accuracy {0} Wands r - an uncursed wand of death (0:6) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: flying You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 355 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 167 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 91% Potion drop chance was reduced to 80% Tool drop chance was reduced to 90% Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 42) The following skill became untrainable if you tried to train it too early: firearms (turn 196) The following skill became untrainable after a while: morning star (turn 44094) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 48264) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 81451 Monster spawn increase reached its maximum at turn 140253 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 12159924 The monster class that cannot be genocided was (null) The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: old yellow dragon (freq bonus 10) The monster species that spawned more often: grinding deity (freq bonus 48) The monster species that spawned more often: administrational emporia (freq bonus 4) The monster species that spawned more often: elapse batmen (freq bonus 24) The monster species that spawned more often: unreal growth (freq bonus 4) The monster species that spawned more often: insanity elemental (freq bonus 8) The monster species that spawned more often: internet dragon (freq bonus 24) The monster species that spawned more often: shrub thorn (freq bonus 12) The monster species that spawned more often: skeletal hound (freq bonus 10) The monster species that spawned more often: soak immersion winterization (freq bonus 5) The monster species that spawned more often: vampiric mushroom (freq bonus 8) The monster species that spawned more often: very old black dragon (freq bonus 24) The monster species that spawned more often: crystal colony (freq bonus 40) The monster species that spawned more often: mind spore (freq bonus 10) The monster species that spawned more often: bleeding bulb (freq bonus 4) The monster species that spawned more often: nausea force fungus (freq bonus 6) The monster species that spawned more often: dark shaman (freq bonus 48) The monster species that spawned more often: forest orc (freq bonus 15) The monster species that spawned more often: grosbeak light (freq bonus 14) The monster species that spawned more often: tough trove (freq bonus 16) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster species that never randomly spawned: shadow drake The monster species that never randomly spawned: ugly bitch The monster species that never randomly spawned: martian cylinder The monster species that never randomly spawned: dream spore The monster species that never randomly spawned: negation gleaner The monster species that never randomly spawned: repeller gosling The monster species that never randomly spawned: watchman of Ambarannon The monster species that never randomly spawned: migo warrior The monster species that never randomly spawned: lich lichen The monster species that never randomly spawned: hydra lich The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 11) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 137) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 23) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 7) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 17) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 92) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 18) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: red double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: entire level trap (freq bonus 1) Trap randomization happened for 1 in 953 traps Next attribute increase check would have come at turn 591 Strength training was 3 Dexterity training was 7 Wisdom training was 6 Constitution training was 33 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having flying (0) You saw invisible You had infravision You had 961 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 595% Techniques known in the end Name Level Status weapon practice 3X LIMIT(182) turn undead 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (netradiation helmet) * skullcap (horned helmet) * flack helmet (golden helmet) * crystal helm (hydra helmet) * mining helm (basin helmet) * field helm (visored helmet) * helm of safeguard (narrow helmet) * war hat (weeping helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (silk fingerlings) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (clunky heels) * boots of safeguard (heavy boots) Scrolls scroll of healing (INNOCENCE PETRIFIED SKIN) scroll of mana (BANANANANANA) scroll of phase door (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of standard id (DDOS ATTACK) scroll of cure (TRAINED THE HARD WAY) * scroll of extra healing (GEEEEE) * scroll of greater mana restoration (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of teleportation (ON 22 06 2018 THE AMY BOUGHT 8 PAIRS OF HEELS FOR 20 EURO TOTAL) Spellbooks spellbook of enchant weapon (dreamy) Potions potion of radium (silvervine) potion of fruit juice (cinnamon) Rings ring of increase accuracy (opal) Wands wand of death (subsurface) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a small kappa a demimondaine a silky anteater 2 sewer rats a lichen a shaded lichen (0 created) a sub-gnome a New Kop 0 maias (1 created) an immunizer 0 dancing girls (1 created) a minighost a novice dark wall an apprentice medium wall 14 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (22 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (90 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator...