Leeroy, lawful male droven Ordinator ---------------- ------- |.....@..........(.....| |....@.................| ..........|..........{.+ ------------------------ [Leeroy the Battler] St18 Dx5 Co4 In7 Wi5 Ch7 OrdDroMalLaw Dlvl:1 $1 HP11(11) Pw17(17) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 94% chance Amulet drop chance was reduced to 54% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 57% Armor drop chance was reduced to 64% Tool drop chance was reduced to 83% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: sexy flats (turn 15) The following skill became untrainable after a while: firearms (turn 37878) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 60931) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54025 Monster spawn increase reached its maximum at turn 112994 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 274302 The monster class that cannot be genocided was blob The monster class that was spawned more often: mimic (freq bonus 4) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: bad spitter (freq bonus 18) The monster species that spawned more often: ill stalk (freq bonus 60) The monster species that spawned more often: Uniform Kriminologist (freq bonus 15) The monster species that spawned more often: erosible younger (freq bonus 42) The monster species that spawned more often: warp trove (freq bonus 14) The monster species that spawned more often: secretary in charge (freq bonus 10) The monster species that spawned more often: mean green marine (freq bonus 28) The monster species that spawned more often: noxious mushroom (freq bonus 15) The monster species that spawned more often: giant black jellyfish (freq bonus 12) The monster species that spawned more often: dark spore (freq bonus 12) The monster species that spawned more often: beer drinker (freq bonus 24) The monster species that spawned more often: teacher (freq bonus 12) The monster species that spawned more often: grating chicken (freq bonus 9) The monster species that spawned more often: duck warrior (freq bonus 30) The monster species that spawned more often: Roflth (freq bonus 12) The monster species that spawned more often: deep troll (freq bonus 12) The monster species that spawned more often: brain eater (freq bonus 21) The monster species that spawned more often: Marenka (freq bonus 24) The monster species that spawned more often: Kerstin's lovely combat boot (freq bonus 36) The monster species that spawned more often: athwart disciplined (freq bonus 36) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 6) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster species that never randomly spawned: normal elemental The monster species that never randomly spawned: indifferent wraith The monster species that never randomly spawned: concordance bathroom The monster species that never randomly spawned: drakeema The monster species that never randomly spawned: bovinity siphonic regularizer The monster species that never randomly spawned: Kati's plateau boot The monster species that never randomly spawned: goatherd pompano The monster species that never randomly spawned: hex dragon The monster species that never randomly spawned: greener ape The monster species that never randomly spawned: Professor Moriarty The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 25) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 7) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 6) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 8) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 5) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 13) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 42) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 2) Trap randomization happened for 1 in 223 traps Next attribute increase check would have come at turn 3229 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (261) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (tight helmet) * skullcap (anachrononononaut helmet) * flack helmet (radiant helmet) * crystal helm (hydra helmet) * mining helm (tribal helmet) * field helm (meteoric helmet) * helm of safeguard (crazy helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (spanish gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (torn boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (CHTO VY KHOTITE DOSTICH) scroll of mana (SUN FALL FROM SKY) scroll of phase door (UTOR COMPERIO) scroll of standard id (KSIAZKA DZWONEK I SWIECA) scroll of cure (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of extra healing (FRINDS ELF ATTACK) * scroll of greater mana restoration (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) Spellbooks spellbook of enchant weapon (leafy) Rings ring of increase accuracy (engagement) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.