Leeroy, lawful male droven Ordinator # ---------- ...$.....| |.\.@....| -------- #..@..`... ........| ---------- | [Leeroy the Battler] St17 Dx6 Co6 In6 Wi4 Ch7 OrdDroMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 68% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 66% Tool drop chance was reduced to 79% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: riding (turn 1037) The following skill became untrainable after a while: sexy flats (turn 50421) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 45332) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68759 Monster spawn increase reached its maximum at turn 224579 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 447885 The monster class that cannot be genocided was troll The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: Infested Firre (freq bonus 10) The monster species that spawned more often: lindorm (freq bonus 3) The monster species that spawned more often: coral draconian (freq bonus 24) The monster species that spawned more often: old blue dragon (freq bonus 4) The monster species that spawned more often: baboon (freq bonus 12) The monster species that spawned more often: auror (freq bonus 7) The monster species that spawned more often: stone xorn (freq bonus 8) The monster species that spawned more often: spiked coins (freq bonus 8) The monster species that spawned more often: alchemist (freq bonus 24) The monster species that spawned more often: sacredly yucca (freq bonus 5) The monster species that spawned more often: immobile stalk (freq bonus 27) The monster species that spawned more often: full veil hc alien (freq bonus 4) The monster species that spawned more often: scorched snake (freq bonus 24) The monster species that spawned more often: heisenbug (freq bonus 21) The monster species that spawned more often: ogre ego lord (freq bonus 6) The monster species that spawned more often: hidden cockatrice (freq bonus 30) The monster species that spawned more often: werepiercer (freq bonus 12) The monster species that spawned more often: motherfucker glass golem (freq bonus 120) The monster species that spawned more often: forest cattle (freq bonus 12) The monster species that spawned more often: white missingno (freq bonus 18) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 4) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster species that never randomly spawned: force lurker above The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: acrobatically consumptive The monster species that never randomly spawned: slow fungus The monster species that never randomly spawned: drydrip colony The monster species that never randomly spawned: quantum patch The monster species that never randomly spawned: human The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: giant badger The monster species that never randomly spawned: upswell presley The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: polymorph control (emerald) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 9) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 92) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of full nutrition (etheric cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 5) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 11) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 10) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 5) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 98) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 62) The RNG hath decreed that this item was always generated cursed: berserk (immortal) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 4) Trap randomization happened for 1 in 96 traps Next attribute increase check would have come at turn 591 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (455) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (echo helmet) * skullcap (anachrononononaut helmet) * flack helmet (engraved helmet) * crystal helm (hacker helmet) * mining helm (full helmet) * field helm (organic helmet) * helm of safeguard (tasseled helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (covered pair of gloves) * field gloves (camouflage patterned gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (velvet pumps) * boots of safeguard (ankle boots) Scrolls scroll of healing (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of mana (XNETHACK GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of phase door (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of standard id (DPIEV WENWWSG UNNZMI) scroll of cure (ELF FELLOW PROTECTION LIMITATION STUNT USE) * scroll of extra healing (MIRIAM LIKES TO STOMP TOES WITH HER HEELS) * scroll of greater mana restoration (PEW PEW BITCHES) Spellbooks spellbook of enchant weapon (gameplay-altering) Rings ring of increase accuracy (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.