Leeroy, lawful male droven Ordinator ----------- .@........| |.@----- | |..| |..- |.. ---- [Leeroy the Battler] St18/01 Dx9 Co3 In4 Wi9 Ch8 OrdDroMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: slow digestion You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 19 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 78% Implant drop chance was reduced to 94% Potion drop chance was reduced to 86% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: high heels (turn 166) The following skill became untrainable if you tried to train it too early: general combat (turn 165) The following skill became untrainable after a while: body spells (turn 19794) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 29556) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45248 Monster spawn increase reached its maximum at turn 125821 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 866268 The monster class that cannot be genocided was naga The monster class that was spawned more often: ghost (freq bonus 2) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: slow warp patch (freq bonus 9) The monster species that spawned more often: arithmetic latino atma humoured (freq bonus 5) The monster species that spawned more often: fancy stalk (freq bonus 18) The monster species that spawned more often: nebulous laser (freq bonus 8) The monster species that spawned more often: ghoul (freq bonus 12) The monster species that spawned more often: baby ogre (freq bonus 7) The monster species that spawned more often: glass turret (freq bonus 21) The monster species that spawned more often: dwarven elite guardian (freq bonus 16) The monster species that spawned more often: little pisaca (freq bonus 20) The monster species that spawned more often: Dain II Ironfoot (freq bonus 32) The monster species that spawned more often: aquatic ant (freq bonus 18) The monster species that spawned more often: psychic warp patch (freq bonus 8) The monster species that spawned more often: karate scrub (freq bonus 12) The monster species that spawned more often: jet unicorn (freq bonus 24) The monster species that spawned more often: armor trove (freq bonus 18) The monster species that spawned more often: pain light (freq bonus 18) The monster species that spawned more often: fairy dragon (freq bonus 9) The monster species that spawned more often: petty big white unicorn (freq bonus 12) The monster species that spawned more often: authentic flickering (freq bonus 10) The monster species that spawned more often: blue bulb (freq bonus 16) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 12) The monster trait that was more common: monsters of small size (freq bonus 5) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster species that never randomly spawned: machinated jowled democracy The monster species that never randomly spawned: exhale recital The monster species that never randomly spawned: sneaker The monster species that never randomly spawned: small jabberwock The monster species that never randomly spawned: mistress mind flayer The monster species that never randomly spawned: discern foxiest The monster species that never randomly spawned: insanity elemental The monster species that never randomly spawned: deregulating mercilessly The monster species that never randomly spawned: blue-red mushroom The monster species that never randomly spawned: evil orange The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 14) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 19) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 13) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 5) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 10) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 11) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 19) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 2) Trap randomization happened for 1 in 587 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 394 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (703) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (internet helmet) * skullcap (thinking helmet) * flack helmet (scuba helmet) * crystal helm (radiant helmet) * mining helm (cone-shaped helmet) * field helm (mechanical helmet) * helm of safeguard (space helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (uncanny gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (orange boots) * boots of safeguard (torn boots) Scrolls scroll of healing (RAAWWWRRRR) scroll of mana (THROW ANNOYING SEED TO MAKE WIRED) scroll of phase door (WAKTU UNTUK MATI) scroll of standard id (FLOAT BY SHOCK MAGNET 5) scroll of cure (XELSE DAM NE HTD NADAEHRE HTI HYMA) * scroll of extra healing (GO FEK YOURSELF) * scroll of greater mana restoration (YOU DO NOT GO PAST AT ME) Spellbooks spellbook of enchant weapon (regenerating) Rings ring of increase accuracy (organic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.