Leeroy, lawful male droven Ordinator --------- |.......| |........ |.@.....| |@......| ------- - [Leeroy the Battler] St17 Dx6 Co9 In6 Wi6 Ch8 OrdDroMalLaw Dlvl:1 $0 HP11(11) Pw17(17) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male droven Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: half physical damage You could not have this property intrinsically: detect monsters Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 147 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 10% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 60% Tool drop chance was reduced to 82% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 288) The following skill became untrainable after a while: techniques (turn 45014) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 37173) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62488 Monster spawn increase reached its maximum at turn 235528 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3836232 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: fungus or mold (freq bonus 4) The monster species that spawned more often: convict (freq bonus 20) The monster species that spawned more often: siena fungus (freq bonus 28) The monster species that spawned more often: evil boomer (freq bonus 108) The monster species that spawned more often: prone imbalmer (freq bonus 10) The monster species that spawned more often: giant tick (freq bonus 21) The monster species that spawned more often: rock chunneler (freq bonus 20) The monster species that spawned more often: insurmountable fungus (freq bonus 9) The monster species that spawned more often: werefox (freq bonus 96) The monster species that spawned more often: uranium dragon bat (freq bonus 36) The monster species that spawned more often: walking cadaver (freq bonus 7) The monster species that spawned more often: Hanh's sexy pump (freq bonus 10) The monster species that spawned more often: green sentai (freq bonus 33) The monster species that spawned more often: caborrog (freq bonus 18) The monster species that spawned more often: spriggan (freq bonus 36) The monster species that spawned more often: marihuana smoker (freq bonus 12) The monster species that spawned more often: Laurens (freq bonus 21) The monster species that spawned more often: metal babble (freq bonus 28) The monster species that spawned more often: nasty light (freq bonus 18) The monster species that spawned more often: charcoal fungus (freq bonus 12) The monster species that spawned more often: chaos warrior (freq bonus 12) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 8) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 6) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster species that never randomly spawned: potterer laceier The monster species that never randomly spawned: mist man The monster species that never randomly spawned: random cockatrice The monster species that never randomly spawned: vacuum growth The monster species that never randomly spawned: clergyman gainsay sodded The monster species that never randomly spawned: super enemy The monster species that never randomly spawned: trainer of which there is only one The monster species that never randomly spawned: magnetic warp fungus The monster species that never randomly spawned: minotaur lich The monster species that never randomly spawned: evil warp patch The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 18) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 31) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 19) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 24) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 14) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 80) The RNG hath decreed that this item was generated more often: death (long, freq bonus 10) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 9) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 80) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: weighting gauntlets (lead gloves) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 4) Trap randomization happened for 1 in 496 traps Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (355) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (visored helmet) * skullcap (bug-tracking helmet) * flack helmet (golden helmet) * crystal helm (basin helmet) * mining helm (kitchen hat) * field helm (arduous helmet) * helm of safeguard (tight helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (brand-new gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (winter stilettos) * boots of safeguard (hiking boots) Scrolls scroll of healing (ITAINO ITAINO TONDEKE) scroll of mana (IRC CHANNEL SLASHEMEXTENDED) scroll of phase door (YOU ARE DOOMED) scroll of standard id (STRIPE SORROW) scroll of cure (E Y HI A) * scroll of extra healing (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) * scroll of greater mana restoration (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) Spellbooks spellbook of enchant weapon (big) Rings ring of increase accuracy (carnelian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.