Leeroy, lawful male automatic Ordinator -----------#### ..........-,,,# |.........|##,# ---------- +.........| #,# |........| ----%------ #,,##|....@...| #,,,,# ##,,,.).......| #,#### ####|........| #,# ---------- #,# #,# ---+- ------ -------.--.---- |.........%|#,#################,,,,,|.............| |...........,,,,,,,,,,,,,,,,,,,,,,,,..............| ------------########################--------------- [Leeroy the Battler] St18/04 Dx9 Co5 In10 Wi6 Ch8 OrdClkMalLaw Dlvl:1 $0 HP22(22) Pw20(20) AC9 Xp2/24 Wt855/1450 T152 Latest messages This door is locked. (5x) In what direction? [hykulnjb><] As you kick the door, it crashes open! You see here an asian pear {0}. o - an asian pear {0}. You destroy the health trove Farter! You don't have anything to eat. You hear some noises in the distance. There is a wall in the way! (4x) You destroy the health trove! There is a doorway here. You see here a health trove corpse {0}. There is a wall in the way! (3x) You kill the newt! You just miss the whnas. You kill the whnas! Welcome to experience level 2. You learn how to perform spirituality check! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 401 Monsters only dropped their musable items with 61% chance Amulet drop chance was reduced to 81% Implant drop chance was reduced to 95% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 90% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: attack spells (turn 13) The following skill became untrainable if you tried to train it too early: elemental spells (turn 5346) The following skill became untrainable after a while: implants (turn 86225) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 55536) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47221 Monster spawn increase reached its maximum at turn 147493 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5120094 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: Dispator (freq bonus 2) The monster species that spawned more often: water wight (freq bonus 2) The monster species that spawned more often: lumbering reobtainable (freq bonus 16) The monster species that spawned more often: white unicorn foal (freq bonus 12) The monster species that spawned more often: immobile patch (freq bonus 6) The monster species that spawned more often: blargg (freq bonus 6) The monster species that spawned more often: trembled brevetted (freq bonus 64) The monster species that spawned more often: sickle skeleton (freq bonus 20) The monster species that spawned more often: misse misse (freq bonus 24) The monster species that spawned more often: Iwan (freq bonus 12) The monster species that spawned more often: tail gutter (freq bonus 9) The monster species that spawned more often: thick disenchanter (freq bonus 6) The monster species that spawned more often: pulse beam (freq bonus 8) The monster species that spawned more often: white dragon worm (freq bonus 28) The monster species that spawned more often: dream eye (freq bonus 4) The monster species that spawned more often: porter tiger (freq bonus 16) The monster species that spawned more often: undead fencer (freq bonus 9) The monster species that spawned more often: lubricating angola (freq bonus 4) The monster species that spawned more often: cornucopia duality working (freq bonus 30) The monster species that spawned more often: delusional abjure (freq bonus 2) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster species that never randomly spawned: Kaster Maen The monster species that never randomly spawned: felid The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: brown missingno The monster species that never randomly spawned: dung beetle The monster species that never randomly spawned: amnesia ant The monster species that never randomly spawned: Baalphegor The monster species that never randomly spawned: omnipotence handfast The monster species that never randomly spawned: white spore The monster species that never randomly spawned: calmer plummiest The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 14) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 94) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 208) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 9) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 67) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 44) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 40) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 19) Trap randomization happened for 1 in 882 traps Next attribute increase check would have come at turn 420 Strength training was 2 Dexterity training was 3 Wisdom training was 2 Constitution training was 12 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1266 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 599% Techniques known in the end Name Level Status weapon practice 2X Prepared(0) turn undead 2X Prepared(0) missile flurry 2 R Prepared(0) vanish 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) booze 2 R Prepared(0) spirituality check 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (resounding helmet) * skullcap (less helmet) * flack helmet (orange visored helmet) * crystal helm (celtic helmet) * mining helm (engraved helmet) * field helm (long-hair helmet) * helm of safeguard (dream helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (awesome gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (rain boots) * boots of safeguard (area boots) Scrolls scroll of healing (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) scroll of mana (RAGE CAN ADD POWER) scroll of phase door (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of standard id (AWAKED FASTLY) scroll of cure (GRAB EM BY THE PUSSY) * scroll of extra healing (AHORA HE ENCONTRADO MUNICIONES) * scroll of greater mana restoration (MESSED AFTER RUSH AND WHIRLING) Spellbooks spellbook of enchant weapon (powered) Potions potion of oil (ecru) Rings ring of increase accuracy (class) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (25 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 96 points,