Leeroy, lawful male automatic Ordinator ----------- |.....@...| |....@....| |.........| |.........| |.......... -.--------- [Leeroy the Battler] St18 Dx5 Co8 In9 Wi9 Ch5 OrdClkMalLaw Dlvl:1 $0 HP13(13) Pw13(13) AC11 Exp1 T1 Latest messages Add the heretic hybrid race to your character? [yn] (n) Add the sokosolver hybrid race to your character? [yn] (n) Add the specialist hybrid race to your character? [yn] (n) Add the american hybrid race to your character? [yn] (n) Add the minimalist hybrid race to your character? [yn] (n) Add the nastinator hybrid race to your character? [yn] (n) Add the rougelike hybrid race to your character? [yn] (n) Add the amnesiac hybrid race to your character? [yn] (n) Add the ironman hybrid race to your character? [yn] (n) Add the problematic hybrid race to your character? [yn] (n) Add the wind inhabitant hybrid race to your character? [yn] (n) Add the aggravator hybrid race to your character? [yn] (n) Add the evilvariant hybrid race to your character? [yn] (n) Add the levelscaler hybrid race to your character? [yn] (n) Add the segfaulter hybrid race to your character (WARNING: NOT RECOMMENDED!)? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: improved vision You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 80% Weapon drop chance was reduced to 75% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: elemental spells (turn 30) The following skill became untrainable if you tried to train it too early: general combat (turn 1275) The following skill became untrainable after a while: lance (turn 34773) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 31231) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41156 Monster spawn increase reached its maximum at turn 372476 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 515201 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: proscenia sludgy propitiate (freq bonus 8) The monster species that spawned more often: brass dragon (freq bonus 12) The monster species that spawned more often: undead templar (freq bonus 4) The monster species that spawned more often: adroit maschera (freq bonus 2) The monster species that spawned more often: blue force fungus (freq bonus 4) The monster species that spawned more often: baby plain dragon (freq bonus 8) The monster species that spawned more often: carman wotted (freq bonus 24) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 8) The monster species that spawned more often: gratingly crunching (freq bonus 6) The monster species that spawned more often: shadow lord (freq bonus 8) The monster species that spawned more often: explodestool (freq bonus 3) The monster species that spawned more often: satiably league (freq bonus 12) The monster species that spawned more often: mana colony (freq bonus 5) The monster species that spawned more often: bullfinch bbl leeward englobe rainy (freq bonus 2) The monster species that spawned more often: elemental particle (freq bonus 2) The monster species that spawned more often: adventurer spore (freq bonus 15) The monster species that spawned more often: wood golem (freq bonus 10) The monster species that spawned more often: antimatter flower (freq bonus 12) The monster species that spawned more often: fillen fungus (freq bonus 9) The monster species that spawned more often: hc destructor (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 7) The monster trait that was more common: monsters with poison resistance (freq bonus 6) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster species that never randomly spawned: dark gray colony The monster species that never randomly spawned: four-tentacle hententmon The monster species that never randomly spawned: mirkwood spider The monster species that never randomly spawned: shaped stalk The monster species that never randomly spawned: disenchanter warp patch The monster species that never randomly spawned: dwarf firemage The monster species that never randomly spawned: lamyflagium The monster species that never randomly spawned: tallowed mantlet The monster species that never randomly spawned: pignorated eminency The monster species that never randomly spawned: wererat The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: implant of insulation (visionary) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 18) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 14) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 4) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 10) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 69) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 4) Trap randomization happened for 1 in 319 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (677) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (plumed helmet) * skullcap (deformed helmet) * flack helmet (mechanical helmet) * crystal helm (tasseled helmet) * mining helm (wok-shaped helmet) * field helm (metal disk) * helm of safeguard (rural helmet) * war hat (tribal helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (boxing gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (platform boots) * boots of safeguard (combat boots) Scrolls scroll of healing (TOUCH ELF MAYBE BURN) scroll of mana (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of phase door (ONA DYSHIT BOLSHE VY UMERET) scroll of standard id (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of cure (CHINTAI LOOKS LIKE A GIRL) * scroll of extra healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) * scroll of greater mana restoration (SILLY LITTLE NYMPHS) Spellbooks spellbook of enchant weapon (adorable) Potions potion of oil (emerald) Rings ring of increase accuracy (serpent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.