Leeroy, lawful male automatic Ordinator ----------- |......@..| ......@...| |.........| ----+------ [Leeroy the Battler] St18 Dx9 Co12 In10 Wi11 Ch6 OrdClkMalLaw Dlvl:1 $0 HP13(13) Pw13(13) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male automatic Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 tsurugi (weapon in hands) {24} b - an uncursed +3 runesword (alternate weapon; not wielded) {30} c - the blessed +4 mallet named Frost Barrier {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts (in quiver) {1} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of enchant weapon (0:1) {0} Potions h - an uncursed potion of oil (400) {0} Rings f - an uncursed +5 ring of increase accuracy {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: poison resistance You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 85% Armor drop chance was reduced to 97% Food drop chance was reduced to 77% The following skill could not be trained at all: axe The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: club (turn 3) The following skill became untrainable if you tried to train it too early: petkeeping (turn 1710) The following skill became untrainable after a while: matter spells (turn 67992) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 51908) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 19090 Monster spawn increase reached its maximum at turn 104200 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1118530 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated invisible: piece of food The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: papier-mache tiger (freq bonus 12) The monster species that spawned more often: nonethical nurse (freq bonus 15) The monster species that spawned more often: mean growth (freq bonus 16) The monster species that spawned more often: black drudding (freq bonus 6) The monster species that spawned more often: undead dragon (freq bonus 12) The monster species that spawned more often: old yellow dragon (freq bonus 4) The monster species that spawned more often: voodoo fetish (freq bonus 7) The monster species that spawned more often: bedazzling tabletting spurning (freq bonus 18) The monster species that spawned more often: sane growth (freq bonus 6) The monster species that spawned more often: phase mushroom (freq bonus 24) The monster species that spawned more often: stalactite piercer (freq bonus 4) The monster species that spawned more often: bear clan mage (freq bonus 16) The monster species that spawned more often: cordon inductee (freq bonus 6) The monster species that spawned more often: stone force fungus (freq bonus 3) The monster species that spawned more often: invisible horror (freq bonus 12) The monster species that spawned more often: antimatter mold (freq bonus 14) The monster species that spawned more often: diabolic shaman (freq bonus 9) The monster species that spawned more often: porter tengu (freq bonus 4) The monster species that spawned more often: snuffling ibex (freq bonus 8) The monster species that spawned more often: narrowest jurisprudence (freq bonus 10) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster species that never randomly spawned: swamp dweller The monster species that never randomly spawned: fixedly freeze sestet The monster species that never randomly spawned: energy vortex The monster species that never randomly spawned: immune issuable The monster species that never randomly spawned: dull patch The monster species that never randomly spawned: beige mushroom The monster species that never randomly spawned: Quachil Uttaus, Treader of the Dust The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: bedpost rolled The monster species that never randomly spawned: greater astral elemental The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: inka shackle ((null)) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 11) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 15) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 51) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 54) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 4) Trap randomization happened for 1 in 208 traps Next attribute increase check would have come at turn 769 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (2346) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (hydra helmet) * skullcap (radiant helmet) * flack helmet (radio helmet) * crystal helm (spired helmet) * mining helm (grimace helmet) * field helm (silk helmet) * helm of safeguard (aluminium helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (occultism gloves) * commander gloves (english gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (torn boots) * boots of safeguard (street boots) Scrolls scroll of healing (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of mana (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of phase door (ETAOIN SHRDLU) scroll of standard id (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of cure (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) * scroll of extra healing (DONT STARE ME ALWAYS) * scroll of greater mana restoration (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) Spellbooks spellbook of enchant weapon (gambling) Potions potion of oil (thaumaturgic) Rings ring of increase accuracy (high) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.