Leeroy, lawful male venturean Ordinator ----- --# |.....@@- | ---.|| |..+ |..| -$.| .-- -- [Leeroy the Battler] St17 Dx6 Co7 In9 Wi8 Ch5 OrdVenMalLaw Dlvl:1 $3715 HP12(12) Pw11(11) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male venturean Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: speed You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 548 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 96% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 31% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 48% Food drop chance was reduced to 96% Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: paddle (turn 37) The following skill became untrainable if you tried to train it too early: attack spells (turn 4128) The following skill became untrainable after a while: occult spells (turn 31799) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 19060) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33784 Monster spawn increase reached its maximum at turn 108399 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 745472 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 3) The monster species that spawned more often: aquatic monster (freq bonus 18) The monster species that spawned more often: fire lancer (freq bonus 30) The monster species that spawned more often: bilking gremmie choctaw (freq bonus 24) The monster species that spawned more often: venom cat (freq bonus 3) The monster species that spawned more often: funnel net spider (freq bonus 20) The monster species that spawned more often: vagabond cussedly (freq bonus 5) The monster species that spawned more often: real gravity hound (freq bonus 15) The monster species that spawned more often: clock warp fungus (freq bonus 12) The monster species that spawned more often: advanced ufo part (freq bonus 12) The monster species that spawned more often: guttersnipe integrating (freq bonus 48) The monster species that spawned more often: land spider (freq bonus 9) The monster species that spawned more often: restoring hanger hosteling (freq bonus 16) The monster species that spawned more often: troll (freq bonus 20) The monster species that spawned more often: army mind flayer (freq bonus 12) The monster species that spawned more often: resonant spirit (freq bonus 12) The monster species that spawned more often: withhold triarchy (freq bonus 12) The monster species that spawned more often: Hilda (freq bonus 9) The monster species that spawned more often: green naga hatchling (freq bonus 12) The monster species that spawned more often: starvation light (freq bonus 9) The monster species that spawned more often: unscramble followup (freq bonus 24) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 18) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster species that never randomly spawned: Larry The monster species that never randomly spawned: allover cyanoacrylate The monster species that never randomly spawned: Kati's plateau boot The monster species that never randomly spawned: small rust monster The monster species that never randomly spawned: wooden warp patch The monster species that never randomly spawned: Bulletproof Kchief The monster species that never randomly spawned: zohar sephirah The monster species that never randomly spawned: Montgomery, Dr. Moreau's assistant The monster species that never randomly spawned: Vampire Kriminologist The monster species that never randomly spawned: black growth The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 7) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 7) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 11) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 10) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 10) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 34) The RNG hath decreed that this item was always generated cursed: flood (watery) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 2) Trap randomization happened for 1 in 575 traps Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (rotating helmet) * skullcap (eternal helmet) * flack helmet (kitchen hat) * crystal helm (space helmet) * mining helm (brick helmet) * field helm (spired helmet) * helm of safeguard (fish bowl) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (fingerless gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velvet pumps) * field boots (jade boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (X 14 39 ZS) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (CAMAMNMALCHA XJ) scroll of standard id (I DONT NEED A FULL YES CONFIRMATION) scroll of cure (BERRYTOWNS NEXT TOP MODEL) * scroll of extra healing (FLEEING FLEEEING FLEEEEING) * scroll of greater mana restoration (NETHACK 360 APPEARED IN DECEMBER 2015) Spellbooks spellbook of enchant weapon (dark blue) Rings ring of increase accuracy (rhodonite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Youescaped from the dungeon with 3715 points, Since you escaped early, the score list will not be checked.