Leeroy, lawful male borg Ordinator ----- |>L@| ----- [Leeroy the Bladefencer] St18/01 Dx7 Co7 In8 Wi6 Ch3 OrdBorMalLaw Geh:51 $97 HP-10(56) Pw46(46) AC12 Xp8/1653 T2261 Nmb Latest messages [-10 -> 12] You miss the thick master lich. The thick master lich touches you! [-1 -> 12] You're covered in frost! You hear the howling of the CwnAnnwn... [-7 -> 5] Warning: HP low! The thick master lich casts a spell at you! You feel numb! # This technique allows you to determine the enchantment value of your currently wielded weapon. If you use it while wielding a non-weapon (e.g. a wand), the timeout of this technique will be much longer. Use this technique? [yn] (n) You examine an uncursed +1 red lightsaber (952) (lit) (weapon in hand) {24}. You discover it is an uncursed +1 red lightsaber (952) (lit) (weapon in hand) {24} The thick master lich touches you! [-1 -> 4] Warning: HP low! You're covered in frost! You die... Your inventory Weapons a - a blessed +3 tsurugi {24} b - an uncursed rustproof +3 runesword (alternate weapon; not wielded) {30} c - an uncursed +4 mallet {20} d - a * uncursed +3 droven crossbow {30} e - 50 * uncursed +8 droven bolts {1} q - a cursed -1 axe {24} s - 32 uncursed +0 mineral bolts (in quiver) {1} u - an uncursed rusty +0 axe {24} w - an uncursed +0 riding crop {7} E - an uncursed +0 short sword {12} H - a blessed +1 orcish short sword {12} S - an uncursed +0 axe {24} Y - a blessed +4 battle-axe {48} Armor i - an uncursed +1 robe (being worn) {16} j - a cursed +0 pair of leather gloves (being worn) {4} z - an uncursed +0 pair of unknown gauntlets {4} Scrolls k - 6 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} C - an uncursed scroll of inventory id {0} D - an uncursed finalized scroll of WC {0} N - an uncursed scroll of armor specialization {0} Spellbooks g - a blessed finalized spellbook of enchant weapon (5:2) {0} Potions t - an uncursed potion of extra healing {0} v - a blessed potion of paralysis {0} y - a blessed potion of sickness {0} A - an uncursed potion of object detection {0} Rings f - an uncursed +5 ring of increase accuracy {0} x - an uncursed ring of sickness resistance (on left hand) {0} Wands p - an uncursed wand of stun monster (0:2) {0} X - an uncursed wand of sleep (0:2) {0} Tools h - an uncursed +1 red lightsaber (952) (lit) (weapon in hand) {24} r - an uncursed secret key {0} Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: stealth You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 15 Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 74% Wand drop chance was reduced to 93% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 65% Tool drop chance was reduced to 77% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 39% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: implants (turn 6) The following skill became untrainable if you tried to train it too early: riding (turn 5) The following skill became untrainable after a while: protection spells (turn 73233) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 48367) Number of artifacts generated was 0 Number of fake artifacts generated was 8 Monster spawn increase started at turn 160379 Monster spawn increase reached its maximum at turn 213144 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8894502 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: time warp fungus (freq bonus 12) The monster species that spawned more often: hepton (freq bonus 12) The monster species that spawned more often: volcano gazer (freq bonus 12) The monster species that spawned more often: russian ant (freq bonus 108) The monster species that spawned more often: real plasma hound (freq bonus 8) The monster species that spawned more often: Kun-Kwei (freq bonus 3) The monster species that spawned more often: festooning integrated (freq bonus 7) The monster species that spawned more often: acid trove (freq bonus 3) The monster species that spawned more often: Azmodan (freq bonus 24) The monster species that spawned more often: polina (freq bonus 36) The monster species that spawned more often: Black Mariah (freq bonus 6) The monster species that spawned more often: demonic entity (freq bonus 8) The monster species that spawned more often: pock silesia undesirability (freq bonus 12) The monster species that spawned more often: gracious maid (freq bonus 2) The monster species that spawned more often: Schmidts (freq bonus 18) The monster species that spawned more often: plague bug (freq bonus 2) The monster species that spawned more often: madam lein (freq bonus 12) The monster species that spawned more often: noxious spore (freq bonus 4) The monster species that spawned more often: killer apple (freq bonus 28) The monster species that spawned more often: acolyte mummy (freq bonus 32) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster species that never randomly spawned: spell eraser The monster species that never randomly spawned: smoke elemental The monster species that never randomly spawned: colorless fungus The monster species that never randomly spawned: timely mistrusting The monster species that never randomly spawned: fly of Mordor The monster species that never randomly spawned: giant piranha The monster species that never randomly spawned: mist wolf The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: dark zealot The monster species that never randomly spawned: parrot chick The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: banishment (cocky) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 6) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 42) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 23) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 43) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 10) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 8) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 76) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 12) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: time spending (clocked) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 23) Trap randomization happened for 1 in 317 traps Next attribute increase check would have come at turn 3729 Strength training was 4 Dexterity training was 16 Wisdom training was 9 Constitution training was 22 You were sleep resistant You were immune to sickness You were numbed (43) You had the following problem: The read, quaff, zap and apply commands now take several turns to use and can be interrupted. (760) You were heterosexual You were prevented from having stealth (0) You were prevented from having flying (0) You saw invisible You were telepathic You had infravision You had 1541 points of nutrition remaining You could survive without air You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 578% Techniques known in the end Name Level Status weapon practice 8X Prepared(0) turn undead 8X Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) appraisal 8 R Reloading(684) panic digging 8 R Prepared(0) jedi jump 6 R Prepared(0) concentrating 4X Prepared(0) double thrownage 1X Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (great helmet) * skullcap (wok-shaped helmet) * flack helmet (red helmet) * crystal helm (wide conical hat) * mining helm (ruined helmet) * field helm stone (rubynus helmet) * helm of safeguard (guzzle helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (shitty gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (winter stilettos) * boots of safeguard (beautiful heels) unknown gauntlets (steel gloves) Scrolls scroll of healing (PRIME DOT ZIP) scroll of mana (TSVETOCHNYYE SHORTY I LEY) scroll of phase door (THERAC 25) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (LEGALIZE PEPPED WORMING ENHANCEMENT) * scroll of extra healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of greater mana restoration (SLEXY ROBBER NYMPHETS 2018) scroll of flood (CHTO VY KHOTITE DOSTICH) scroll of inventory id (A ZA Z0 9) scroll of WC (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of armor specialization (HANDS HIGHLY OR I SHOOTS) Spellbooks spellbook of enchant weapon (accursed) Potions potion of extra healing (squishy) potion of paralysis (icy) potion of sickness (violet-red) potion of object detection (deep blue) Rings ring of increase accuracy (soft) ring of sickness resistance (amber) Wands wand of stun monster (mulberry) wand of sleep (knotted) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Gehennom: levels 51 to 85 Level 51: <- You are here Vanquished creatures 0 blats (1 created) a cockatrice (0 created) a jackal 2 pack jackals (3 created) a coyote a wild dog a little dog 0 floating eyes (1 created) a fluffy cat a black dirtbag 0 minidemons (1 created) a blue jelly a multi-hued jelly (0 created) a pack kobold 3 carvers a large kobold a carver shaman 0 gizards (1 created) a mynock 0 mini mimics (1 created) 0 Uruk-hai (1 created) 0 porter rock piercers (1 created) a bushy squirrel a squirrelhorn 0 hole spiders (1 created) 0 horses (1 created) a worm that walks 0 snails (1 created) a dung worm a myu 0 cave errors (1 created) 3 grid bugs 0 xylomen (1 created) a white light an egg-laying mammal an echidna a two-winged shape 2 bats 0 vampire bats (3 created) 0 mountain centaurs (1 created) 0 young adult blue dragons (1 created) 0 old white dragons (1 created) 0 old green dragons (1 created) 0 shimmering dragons (1 created) a lichen (2 created) 0 porter lichens (1 created) a spore lichen 0 brown growths (1 created) 2 brown stalks 2 blue growths 0 mean molds (1 created) a golden mold 2 green molds (1 created) a red mold 4 pale colonies (2 created) a slow growth 0 shriekers (1 created) an absent mushroom 0 gnome thieves (1 created) 0 internet giants (1 created) 0 frost monsters (1 created) 0 Keystone Kops (1 created) 0 dream liches (1 created) 0 zois whirlitskies (1 created) 0 thick master liches (1 created) 0 mummies (5 created) 0 tanglederp mummies (1 created) 0 kobold mummies (2 created) 0 cat mummies (1 created) 0 gnome mummies (2 created) 0 monkey mummies (1 created) 0 dwarf mummies (1 created) 0 mummics (2 created) 0 elf mummies (1 created) 0 drow mummies (1 created) 0 human mummies (2 created) 0 buttsallies (1 created) 0 sylph mummies (1 created) 0 acolyte mummies (3 created) 0 ettin mummies (2 created) 0 ogre mummies (3 created) 0 giant mummies (2 created) 0 troll mummies (1 created) 0 Emma's ankle boots (1 created) 0 mummed group aliens (1 created) 0 small nagas (1 created) a nexus naga hatchling a tapioca pudding (0 created) 0 flying rust monsters (1 created) 0 recognizers (1 created) a house snake 0 trolls (3 created) 0 petty trolls (2 created) 0 flying trolls (1 created) 0 timid trolls (1 created) 0 frenzytrolls (1 created) 0 ogre trolls (1 created) 0 ice trolls (1 created) 0 rock trolls (1 created) 0 ass trolls (1 created) 0 two-headed trolls (3 created) 0 swimmer trolls (1 created) 0 mac chemists (1 created) 0 stupid blonde girls (2 created) 0 three-headed trolls (1 created) 0 harisens (1 created) 0 mini vampires (2 created) 0 vampire spawns (2 created) 0 vampires (2 created) 0 canterville ghosts (1 created) 0 evasive vampires (1 created) 0 vampire lords (1 created) 0 miss gentle-softs (1 created) 0 vampire mages (1 created) 0 wights (1 created) 0 wraiths (2 created) 0 nasty wraiths (1 created) 0 car thieves (1 created) 0 phantasms (1 created) 0 beazguls (1 created) a kobold zombie (2 created) a controller (2 created) a gnome zombie (3 created) 0 banished souls (1 created) 0 wailing spirits (1 created) 0 orc zombies (1 created) 0 dwarf zombies (3 created) 0 elf zombies (3 created) 0 human zombies (5 created) 0 spade types (1 created) 0 drow zombies (1 created) 0 skeletal pirates (1 created) 0 zombiemen (1 created) 0 ettin zombies (1 created) 0 crypt creeps (1 created) 0 drakeling zombies (1 created) 0 giant zombies (1 created) 0 only thieves (1 created) 0 troll zombies (1 created) 0 flaming skulls (1 created) 0 hc religious figures (1 created) 0 animated bronze statues (1 created) 9 human adventurers (10 created) 0 arcade scrubs (1 created) a boil-covered wretch a wide-eyed tourist a busy-looking merchant 0 mean-looking mercenaries (1 created) 0 drow rogues (1 created) 0 dancing girls (1 created) 0 undead anachronounbinders (6 created) 0 undead cavewomen (1 created) 0 undead spacewars fighters (1 created) 0 undead poison mages (1 created) 0 undead knights (1 created) 0 undead augurers (1 created) 0 undead sages (1 created) 0 undead gamers (1 created) 0 undead elementalists (1 created) 0 undead media (3 created) 0 undead activistors (1 created) 0 shopkeepers (2 created) 0 aligned priests (1 created) 0 minighosts (1 created) 0 shadows (2 created) 0 an Is (1 created) 0 material shadows (2 created) 0 phantom ghosts (1 created) 0 mini shades (1 created) 0 ghost cubes (2 created) 0 teacher shadows (1 created) 2 ghosts (8 created) 0 annoying slex ghosts (1 created) 0 tamable ghosts (1 created) 0 trap ghosts (2 created) 0 nether ghosts (1 created) 0 truck ghosts (1 created) 0 repaired shadows (1 created) 0 shades (1 created) 0 cowdes (1 created) 0 number ghosts (1 created) 0 devilish spirits (1 created) 0 wolfing spirits (1 created) 2 infernal potatoes 4 flying rogues 0 horned devils (1 created) 0 mazkes (1 created) a news daemon 0 nasty bar-lguras (1 created) 0 cat eared devils (1 created) 0 bearded devils (1 created) 0 hellrous (2 created) 0 rattle devils (1 created) 0 nabassus (1 created) 0 efreets (1 created) 0 fire demons (1 created) 0 vile witches (1 created) 0 death brawlers (1 created) 0 illithid larvae (1 created) 0 water dolphins (1 created) 0 flintfish (1 created) 0 krakens (1 created) a newt (2 created) a twen (3 created) a gecko a compsognathus 0 lizards (1 created) 0 T-Rexes (1 created) 0 mercury mushroom patches (1 created) 0 low rub monsters (1 created) 0 stronger turrets (1 created) 0 poisonous missingnos (1 created) 294 creatures born. 79 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 13 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 12 times You never prayed to the gods You hit with a wielded weapon 79 times You killed 62 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (27 of 160) two-handed weapons [Basic] (max Grand Master) (36 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (24 of 160) form II (Makashi) [Basic] (max Grand Master) (25 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (29 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (70 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (49 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You died in Gehennom on dungeon level 51 with 20910 points, and 97 pieces of gold, after 2261 moves. Killer: a monster (thick master lich) You were level 8 with a maximum of 56 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 20910 Leeroy-Ord-Bor-Mal-Law died in Gehennom on level 51 [max 85]. Killed by a monster (thick master lich). - [56] 2 8057 rikerw-Acu-Ang-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Firingnir). - [86] 3 176 Leeroy-Acu-Asg-Mal-Law escaped the dungeon [max level 1]. 18 [18]