Leeroy, lawful male automatic Ordinator ---- |..| ##---..--- #,.......| . #,---..--- ###,##<..| #,,,##-.-- #,### ,,,#####%# #,,,,,,,,# #,-----,,# #,-....}, ,,|...| ....| ---@- #,# ### [Leeroy the Battler] St16 Dx8 Co8 In8 Wi7 Ch3 OrdClkMalLaw Dlvl:1 $4 HP13(13) Pw13(13) AC9 Xp1/10 Wt105/1380 T40 Latest messages In what direction? [hykulnjb><] The gold pieces come loose. 4 gold pieces. You see a message scrawled in blood here. Use "r." to read it. You destroy the kobold zombie! You see here a kobold corpse {400}. The clockwork dood just misses! You kill the clockwork dood! You see here a hooked wand {0}. n - a hooked wand {0}. There is a wall in the way! You kill the deimonidaine! The door opens. The parrot chick bites you! [-1 -> 12] You kill the parrot chick! There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: detect monsters You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 89% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 53% Tool drop chance was reduced to 83% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: whip (turn 6) The following skill became untrainable if you tried to train it too early: scimitar (turn 288) The following skill became untrainable after a while: spirituality (turn 30739) The following skill couldn't be trained before a certain turn number is reached: sling (turn 70892) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78574 Monster spawn increase reached its maximum at turn 232654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3829932 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: magma demon (freq bonus 96) The monster species that spawned more often: arcane externalism (freq bonus 10) The monster species that spawned more often: stalking apprentice lichen (freq bonus 42) The monster species that spawned more often: undead doll mistress (freq bonus 18) The monster species that spawned more often: green firebird (freq bonus 72) The monster species that spawned more often: water monster (freq bonus 16) The monster species that spawned more often: Gunter (freq bonus 10) The monster species that spawned more often: brown ooze (freq bonus 48) The monster species that spawned more often: reformulation prepossession (freq bonus 10) The monster species that spawned more often: pustule lymphoid unwisely hippopotami (freq bonus 24) The monster species that spawned more often: stealer mimic (freq bonus 32) The monster species that spawned more often: Schezo Wegey (freq bonus 18) The monster species that spawned more often: invisible stalk (freq bonus 28) The monster species that spawned more often: vip rubber (freq bonus 9) The monster species that spawned more often: ill colony (freq bonus 5) The monster species that spawned more often: super elemental (freq bonus 15) The monster species that spawned more often: albae (freq bonus 36) The monster species that spawned more often: genier (freq bonus 36) The monster species that spawned more often: Maugneshnaagar (freq bonus 18) The monster species that spawned more often: black bat (freq bonus 30) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster species that never randomly spawned: teenie swarm The monster species that never randomly spawned: fluidity memorable The monster species that never randomly spawned: desert wing The monster species that never randomly spawned: parenting disserve The monster species that never randomly spawned: neurasthenia overplayed The monster species that never randomly spawned: abolisher napery The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: weeping vampire The monster species that never randomly spawned: big mountain ogre The monster species that never randomly spawned: aoa droplet The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 127) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 20) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 16) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 5) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 3) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 6) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 2) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 154 Strength training was 0 Dexterity training was 2 Wisdom training was 1 Constitution training was 3 You were sleep resistant You were poison resistant You were immune to sickness You were petrification resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having detect monsters (0) You had infravision You had 1435 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (133) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (aluminium helmet) * skullcap (wok-shaped helmet) * flack helmet (resounding helmet) * crystal helm (weeping helmet) * mining helm (brick helmet) * field helm (mechanical helmet) * helm of safeguard (narrow helmet) * war hat (celtic helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (digger gloves) * commander gloves (mirrored gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (wedge boots) * boots of safeguard (rain boots) Scrolls scroll of healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of mana (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of phase door (HI GUYS IM ON MY TABLETTEN) scroll of standard id (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of cure (EYGOORTS TOGAAL JEZEHH) * scroll of extra healing (PETENNABOUTHI PEPTOU BASI) * scroll of greater mana restoration (MUUTATATOTOTS) Spellbooks spellbook of enchant weapon (goofy) Potions potion of oil (castor bean) Rings ring of increase accuracy (mayan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (21 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (24 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... Since you quit, the score list will not be checked.