Leeroy, lawful male asgardish Fencer -------- |......| |......| |......| ........ |...@@.| |......| |......| -------- [Leeroy the Alcor] St14 Dx11 Co12 In6 Wi10 Ch7 FenAsgMalLaw Dlvl:1 $0 HP16(16) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (3x) Pick an object. @ a human or elf (tame ordinator called Andragil the battler) (base level 10) (female) Accessing Pokedex entry for ordinator... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical 2d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish fencer called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish fencer called Leeroy) Accessing Pokedex entry for fencer... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 313 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 81% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 89% Armor drop chance was reduced to 82% Tool drop chance was reduced to 99% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 20) The following skill became untrainable if you tried to train it too early: divination spells (turn 1680) The following skill became untrainable after a while: dart (turn 37698) The following skill couldn't be trained before a certain turn number is reached: club (turn 42635) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93973 Monster spawn increase reached its maximum at turn 165713 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2425293 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: difficult lich (freq bonus 30) The monster species that spawned more often: JNR (freq bonus 14) The monster species that spawned more often: azure colony (freq bonus 6) The monster species that spawned more often: forgotten soul (freq bonus 60) The monster species that spawned more often: annis hag (freq bonus 7) The monster species that spawned more often: experimentation untranslated (freq bonus 15) The monster species that spawned more often: weregremlin (freq bonus 28) The monster species that spawned more often: farao mummy (freq bonus 30) The monster species that spawned more often: high heel spirit (freq bonus 10) The monster species that spawned more often: in the net (freq bonus 7) The monster species that spawned more often: guardian (freq bonus 36) The monster species that spawned more often: large armor trove (freq bonus 18) The monster species that spawned more often: very barbed devil (freq bonus 6) The monster species that spawned more often: Marleen (freq bonus 36) The monster species that spawned more often: gridded pallbearer (freq bonus 14) The monster species that spawned more often: ferrous horror (freq bonus 32) The monster species that spawned more often: yuki-playa (freq bonus 20) The monster species that spawned more often: advert scholarly mightily naturopathy tossing bray nonlethal (freq bonus 12) The monster species that spawned more often: Radio Kriminologist (freq bonus 12) The monster species that spawned more often: hedrow master-wizard (freq bonus 14) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 3) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster species that never randomly spawned: hewed painful The monster species that never randomly spawned: chaffinch The monster species that never randomly spawned: mayday tossup fiend The monster species that never randomly spawned: cyan warp patch The monster species that never randomly spawned: sky seraphon The monster species that never randomly spawned: upgraded secret car The monster species that never randomly spawned: unresigned snapper lobbyer underwrite announcement greyed The monster species that never randomly spawned: Sandra's high-heeled combat boot The monster species that never randomly spawned: southwesterly sawhorse The monster species that never randomly spawned: aurumach The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 25) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 40) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 14) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 13) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 2) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 10) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 75) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 5) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (583) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (spired helmet) * skullcap (great helmet) * flack helmet (rotating helmet) * crystal helm (yellow helmet) * mining helm (kitchen hat) * field helm (twisted visor helmet) * helm of safeguard (black helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (occultism gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (orange boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of mana (BREAKPOINT) scroll of phase door (BODY KNOCK ON EARTH WILL HURT) scroll of standard id (XOR OTA) scroll of cure (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) * scroll of extra healing (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of greater mana restoration (POKEDEX REGISTRATION COMPLETE) Rings ring of increase accuracy (scarab) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.