Leeroy, lawful male asgardish Death Eater -------- |.....$| +....@F| |......| -------- [Leeroy the Filthy Worm] St6 Dx16 Co14 In20 Wi8 Ch7 DeaAsgMalLaw Dlvl:1 $0 HP21(21) Pw22(22) AC4 Exp1 T3 Latest messages amulet of life saving - This is an amulet. Color: bright green. Material: gemstone. Appearance: icosaedrical. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. You can survive death once if you wear this amulet. It will disintegrate if it saves your life. # spellbook of acid stream - This is a spellbook. Color: yellow. Material: paper. Appearance: yellow. Spell level: 4. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that does acid damage by hitting monsters with a ray. wand of death - This is a wand. Color: gray. Material: platinum. Appearance: lead. It can be zapped for an effect; some wands will have a direction that you may choose. However, you can also apply wands to break them and release the energy contained therein, which has effects similar to what the wand normally does, or engrave with them which may give you some clues about what the wand actually does. This wand allows you to blast enemies with death rays, instantly killing everything that doesn't resist. What do you want to zap? [h or ?*] In what direction? [hykulnjb><] You irradiate yourself with pure energy! You die. But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! You survived that attempt on your life. What do you want to zap? [h or ?*] In what direction? [hykulnjb><] You irradiate yourself with pure energy! You die. Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {0} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of twen meat {0} k - an uncursed tin of goblin meat {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of finger of death (3:4) {0} f - a blessed spellbook of charm monster (0:5) {0} g - a blessed spellbook of acid stream (0:3) {0} Wands h - a cursed wand of death (0:7) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 14 Gem identification only worked 100 times out of 232 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 80% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 79% Tool drop chance was reduced to 78% Food drop chance was reduced to 94% Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 140) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1038) The following skill became untrainable after a while: divination spells (turn 22269) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 37017) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60546 Monster spawn increase reached its maximum at turn 165944 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5653216 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: small mimic (freq bonus 16) The monster species that spawned more often: lucid monster (freq bonus 8) The monster species that spawned more often: five of hearts (freq bonus 18) The monster species that spawned more often: deworm pointlessly (freq bonus 7) The monster species that spawned more often: psi beam (freq bonus 12) The monster species that spawned more often: hc destructor (freq bonus 24) The monster species that spawned more often: Klara's sexy nurse pump (freq bonus 24) The monster species that spawned more often: magma spirit (freq bonus 4) The monster species that spawned more often: demeter uncontrovertible (freq bonus 8) The monster species that spawned more often: zebetite metroid (freq bonus 16) The monster species that spawned more often: undead wizard (freq bonus 24) The monster species that spawned more often: blue faerie (freq bonus 18) The monster species that spawned more often: evil stalk (freq bonus 12) The monster species that spawned more often: shade monster (freq bonus 14) The monster species that spawned more often: ace of hearts (freq bonus 8) The monster species that spawned more often: Windows Vista (freq bonus 7) The monster species that spawned more often: derangement neurosensory holocaust (freq bonus 12) The monster species that spawned more often: Uniform Kop (freq bonus 32) The monster species that spawned more often: phasing dingo puppy (freq bonus 18) The monster species that spawned more often: adventurer spore (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster species that never randomly spawned: special spore The monster species that never randomly spawned: special agent The monster species that never randomly spawned: petty covetous snow orc The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: giant shimmering ant The monster species that never randomly spawned: great wyrm of magic The monster species that never randomly spawned: tyrannosaurus rex The monster species that never randomly spawned: novel spore The monster species that never randomly spawned: flying Woodland-elf The monster species that never randomly spawned: irresistible mold The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 8) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 8) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 3) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 7) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 5) Trap randomization happened for 1 in 888 traps Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having infravision (0) You had 1498 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (459) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (icosaedrical) Weapons quarterstaff (staff) Armor cloak of reflection (compost cloak) Scrolls scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of phase door (HLY HLS) scroll of standard id (RUN DONTDIE HITUNDERSCORE) scroll of cure (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) * scroll of extra healing (SVDUNPX SVPXUNPX) * scroll of greater mana restoration (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Spellbooks spellbook of finger of death (tan) spellbook of charm monster (copper) spellbook of acid stream (yellow) Wands wand of death (lead) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater...