Leeroy, lawful male asgardish Jedi ---------- |........| |........| |...@....+ +$...d...| ---------- [Leeroy the Youngling] St13 Dx10 Co8 In7 Wi6 Ch5 JedAsgMalLaw Dlvl:1 $0 HP26(26) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # In what direction? [hykulnjb><] Never mind. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools c - an uncursed +1 green lightsaber (1442) (weapon in hand) {24} d - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 89 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 90% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 38% Food drop chance was reduced to 79% Monster death drops spawned with only 95% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: boomerang (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 84) The following skill became untrainable after a while: attack spells (turn 19781) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 87399) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17628 Monster spawn increase reached its maximum at turn 56027 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 20477070 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: clanking chains (freq bonus 16) The monster species that spawned more often: war drake (freq bonus 12) The monster species that spawned more often: actual trap vortex (freq bonus 12) The monster species that spawned more often: natural obviated aimed (freq bonus 30) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 8) The monster species that spawned more often: young golden dragon (freq bonus 10) The monster species that spawned more often: triad (freq bonus 6) The monster species that spawned more often: soothing sphere (freq bonus 6) The monster species that spawned more often: king of porn (freq bonus 30) The monster species that spawned more often: cleanup perceptive (freq bonus 10) The monster species that spawned more often: inertia warp patch (freq bonus 15) The monster species that spawned more often: pukelman (freq bonus 30) The monster species that spawned more often: mastiff trotted (freq bonus 20) The monster species that spawned more often: throwing supremacist (freq bonus 6) The monster species that spawned more often: recognizability fantasied kindly (freq bonus 12) The monster species that spawned more often: bugbear chieftain (freq bonus 14) The monster species that spawned more often: nexus stalk (freq bonus 9) The monster species that spawned more often: kakuna (freq bonus 16) The monster species that spawned more often: balrog (freq bonus 9) The monster species that spawned more often: eastern mystic fox (freq bonus 8) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster species that never randomly spawned: undead form changer The monster species that never randomly spawned: terrible jermlaine The monster species that never randomly spawned: albino warp fungus The monster species that never randomly spawned: acidstream blob The monster species that never randomly spawned: gulch knickknack The monster species that never randomly spawned: Genjuro The monster species that never randomly spawned: eldritch ghost The monster species that never randomly spawned: eastern rabbit The monster species that never randomly spawned: black and white force fungus The monster species that never randomly spawned: dependance scragging The monster class that always generated with extra speed: jabberwock The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 118) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 32) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 25) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 26) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 12) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 4) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: miscast trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 1) Trap randomization happened for 1 in 408 traps Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (74) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (natural gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (hacker helmet) * skullcap (radiant helmet) * flack helmet (eternal helmet) * crystal helm (masked helmet) * mining helm (radio helmet) * field helm (space helmet) * helm of safeguard stone (gemmed helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (polnish gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (hiking boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (WEZZY WEZZAH) scroll of mana (AYY LMAO) scroll of phase door (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of standard id (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of cure (NH 360 VAMPIRES ARE BOOOOOOOOOOORING) * scroll of extra healing (WPROWADZIC BRAMY PIEKIELNE) * scroll of greater mana restoration (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) Tools green lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.