Leeroy, lawful female asgardish Hussy --.-- |.o.. |...| |...| |@..| |.N_| ----- [Leeroy the Annoying Girl] St14 Dx8 Co15 In12 Wi6 Ch17 HusAsgFemLaw Dlvl:1 $0 HP14(14) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Hussy. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. You don't feel like being male! The moon is waxing tonight. # (5x) Pick an object. @ a human or elf or you (asgardish hussy called Leeroy) Accessing Pokedex entry for hussy... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish hussy called Leeroy) Accessing Pokedex entry for hussy... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 50, alignment 0. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish hussy called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: polymorph control You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 127 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 54% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 70% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: attack spells (turn 36) The following skill became untrainable after a while: martial arts (turn 31336) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 72677) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13695 Monster spawn increase reached its maximum at turn 124674 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1783727 The monster class that cannot be genocided was centaur The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: nether patch (freq bonus 10) The monster species that spawned more often: scientist (freq bonus 18) The monster species that spawned more often: bright white force fungus (freq bonus 24) The monster species that spawned more often: bilged inserted unlikable (freq bonus 5) The monster species that spawned more often: undertaker (freq bonus 10) The monster species that spawned more often: contamination beam (freq bonus 15) The monster species that spawned more often: abnormal fungus (freq bonus 18) The monster species that spawned more often: shard warp fungus (freq bonus 16) The monster species that spawned more often: Natalje (freq bonus 10) The monster species that spawned more often: annoying fish (freq bonus 24) The monster species that spawned more often: overworked police officer (freq bonus 18) The monster species that spawned more often: vampire shadowcloak (freq bonus 36) The monster species that spawned more often: deriver refurbished (freq bonus 12) The monster species that spawned more often: mithril golem (freq bonus 14) The monster species that spawned more often: mattering voiceprint (freq bonus 5) The monster species that spawned more often: irk younker misfitted occlusal (freq bonus 30) The monster species that spawned more often: Yibb-Tstll, the Patient One (freq bonus 36) The monster species that spawned more often: starvation boomer (freq bonus 24) The monster species that spawned more often: camouflaged watcher (freq bonus 5) The monster species that spawned more often: selenite elite guard (freq bonus 5) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: thriae The monster species that never randomly spawned: stardust force fungus The monster species that never randomly spawned: zubat The monster species that never randomly spawned: giant driver ant The monster species that never randomly spawned: ratty slime The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: petty scarecrow The monster species that never randomly spawned: race X The monster species that never randomly spawned: vietnamese beauty The monster species that never randomly spawned: segfault The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 25) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 3) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 8) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 4) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 13) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 31) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 1) Trap randomization happened for 1 in 926 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You had -1 turns left to hit a guy. You had -1 turns left to defeat a guy. You were prevented from having polymorph control (0) You were prevented from having speed (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Madeleine The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (229) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of change (dragon tooth) Armor soft sneakers (light footwear) Scrolls scroll of stinking cloud (DOLLARIQHACK BRIBERY SIMULATOR) scroll of healing (HYPNOTIZED PLAGIARIST) scroll of mana (THEN CALL IT POPO MAIL) scroll of phase door (I WILL FUCK YOU UP YOU FUCKING FUCKTARD) scroll of standard id (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of cure (POTESTAS) * scroll of extra healing (CUTE DRAG BODY REDUCIVES TO RISE SPEE) * scroll of greater mana restoration (XERTH Q3) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Expert) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills hammer [Basic] (max Legendary) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Hussy... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.