Leeroy, lawful male dwarven Barbarian ---------- |........| |.....f..| |........| |....@...| |........| |........| --------.- [Leeroy the Plunderer] St16 Dx6 Co11 In6 Wi5 Ch6 BarDwaMalLaw Dlvl:1 $0 HP24(24) Pw5(5) AC6 Exp1 T10 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the dwarven Barbarian, welcome back to SlashEMExtended! The moon is waning tonight. You can't go up here. # You can't go up here. There is a wall in the way! The kitten drops 4 gold pieces. The kitten picks up 4 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 249 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 54% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 59) The following skill became untrainable if you tried to train it too early: healing spells (turn 46) The following skill became untrainable after a while: shield (turn 22100) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 32506) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12666 Monster spawn increase reached its maximum at turn 116330 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 386862 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: radscorpion (freq bonus 8) The monster species that spawned more often: earth elemental (freq bonus 64) The monster species that spawned more often: pile of creeping gold coins (freq bonus 4) The monster species that spawned more often: Rock Lee (freq bonus 18) The monster species that spawned more often: noxious fungus (freq bonus 3) The monster species that spawned more often: clavicle clinical (freq bonus 10) The monster species that spawned more often: orc of the ages of stars (freq bonus 15) The monster species that spawned more often: stiletto lover (freq bonus 9) The monster species that spawned more often: Sabrina's plateau boot (freq bonus 12) The monster species that spawned more often: copper mushroom patch (freq bonus 24) The monster species that spawned more often: Raini (freq bonus 3) The monster species that spawned more often: yule landsliding (freq bonus 12) The monster species that spawned more often: river orc (freq bonus 8) The monster species that spawned more often: Undead Lieutenant (freq bonus 18) The monster species that spawned more often: mind beamer (freq bonus 18) The monster species that spawned more often: Hai Riyo, the dragon bird (freq bonus 15) The monster species that spawned more often: yellow naga hatchling (freq bonus 48) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 18) The monster species that spawned more often: animated beautiful sandal (freq bonus 8) The monster species that spawned more often: crimson patch (freq bonus 8) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 5) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 4) The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: vichyssoise trainmen The monster species that never randomly spawned: clearheadedly semiconducting amici The monster species that never randomly spawned: sane patch The monster species that never randomly spawned: porter ghetto fungus The monster species that never randomly spawned: ancient magic dragon The monster species that never randomly spawned: Seraph of the Atom The monster species that never randomly spawned: gnomish mana wizard The monster species that never randomly spawned: shaded lichen The monster species that never randomly spawned: trailer The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 52) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 23) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 9) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 44) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Next attribute increase check would have come at turn 752 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having corrosivity (0) You had automatic searching You had infravision You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (117) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish battle-axe (beaked axe) * dwarvish short sword (broad short sword) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (engraved helmet) * skullcap (mechanical helmet) * flack helmet (golden helmet) * crystal helm (knowledgeable helmet) * mining helm (padded helmet) * field helm (wide metal helm) * helm of safeguard (chain-aventailed helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (brand-new gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (jade boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (AM PO COLVATIO) scroll of phase door (DOUBTFUL BRUSH BUNDLE) scroll of standard id (WPROWADZIC BRAMY PIEKIELNE) scroll of cure (SO LIEBER FLAUSCHIGER REGEN) * scroll of extra healing (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) * scroll of greater mana restoration (VEGETARIANISM IS AN EATING DISORDER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points,