Leeroy, lawful male dwarven Barbarian -.------- |.......| |...@...+ |..d....| |........ |.......| --------- [Leeroy the Plunderer] St16 Dx8 Co9 In8 Wi5 Ch5 BarDwaMalLaw Dlvl:1 $0 HP24(24) Pw5(5) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male dwarven Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 148 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 323 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 67% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 99% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: polymorphing (turn 47) The following skill became untrainable if you tried to train it too early: missile weapons (turn 130) The following skill became untrainable after a while: implants (turn 51962) The following skill couldn't be trained before a certain turn number is reached: lance (turn 37700) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19897 Monster spawn increase reached its maximum at turn 62753 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 347517 The monster class that cannot be genocided was rodent The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: kraken tentacle (freq bonus 8) The monster species that spawned more often: larva (freq bonus 12) The monster species that spawned more often: grid xorn (freq bonus 7) The monster species that spawned more often: furious colony (freq bonus 12) The monster species that spawned more often: small group kobold (freq bonus 63) The monster species that spawned more often: phonological querist (freq bonus 90) The monster species that spawned more often: bitter soul (freq bonus 42) The monster species that spawned more often: ungathered lithuanian (freq bonus 10) The monster species that spawned more often: wrinkled growth (freq bonus 12) The monster species that spawned more often: giant wolf tick (freq bonus 24) The monster species that spawned more often: remailed squooshing ecumenicalism (freq bonus 4) The monster species that spawned more often: bagurom (freq bonus 27) The monster species that spawned more often: queevolt (freq bonus 28) The monster species that spawned more often: Manuela's whore boot (freq bonus 14) The monster species that spawned more often: brown ants of Timothy Thummel (freq bonus 28) The monster species that spawned more often: personalized killer tripe ration (freq bonus 24) The monster species that spawned more often: overlord (freq bonus 12) The monster species that spawned more often: counselable tetany (freq bonus 14) The monster species that spawned more often: gigant anteater (freq bonus 12) The monster species that spawned more often: basher (freq bonus 8) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 24) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 3) The monster species that never randomly spawned: cursed mold The monster species that never randomly spawned: fopped scissor The monster species that never randomly spawned: shrubby civilization The monster species that never randomly spawned: dissimilarity payola The monster species that never randomly spawned: devourer The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: blue ooze The monster species that never randomly spawned: pole duck The monster species that never randomly spawned: very old orange dragon The monster species that never randomly spawned: redemonstrating instigatingly The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: cloak of starving (purple cloak) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 20) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 4) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 16) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 20) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 20) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 16) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 2) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 8) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 11) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 2) Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having free action (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (555) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (brick helmet) * skullcap (filtered helmet) * flack helmet (horned helmet) * crystal helm (black helmet) * mining helm (winged helmet) * field helm (ruined helmet) * helm of safeguard (radio helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (shitty gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (orange boots) * boots of safeguard (steel boots) Scrolls scroll of healing (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of mana (NO TNILCYR ALLIK) scroll of phase door (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) scroll of standard id (YOU AND YOUR FRIENDS ARE DEAD) scroll of cure (FAGEYUDUD) * scroll of extra healing (PAS DIO LEO) * scroll of greater mana restoration (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... You and Idefix escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.