Leeroy, lawful male asgardish Caveman ----- |..@| |.d.| |..{| |...+ -|--- [Leeroy the Troglodyte] St14 Dx10 Co10 In5 Wi6 Ch6 CavAsgMalLaw Dlvl:1 $0 HP23(23) Pw7(7) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful asgardish Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Pick an object. @ a human or elf or you (asgardish caveman called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical sling - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The sling is what you want to use if you want your thrown rocks to do more than a single point of damage. You can quiver most types of rocks and gems to shoot them with a sling. You don't know any spells right now. sling - This is a weapon. Color: brown. Material: wooden. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The sling is what you want to use if you want your thrown rocks to do more than a single point of damage. You can quiver most types of rocks and gems to shoot them with a sling. # (3x) A technique that temporarily promotes your pets to their grown-up form, but after a techlevel-dependent time they will revert. Use this technique? [yn] (n) You let out a bloodcurdling roar! Slasher turns into a dog! Pick an object. d a dog or other canine (tame dog called Slasher) (base level 4) Accessing Pokedex entry for dog... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 5, magic resistance = 0, alignment 0. Fast (16). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 club (weapon in hand) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} Armor g - an uncursed +0 leather armor (being worn) {60} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Gems c - 54 uncursed +0 flint stones named Variant Reader's Codex (in quiver) d - 9 uncursed +0 flint stones named Cruel Spur e - 3 blessed +0 flint stones f - 26 uncursed +0 rocks {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 380 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 19% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 93% Armor drop chance was reduced to 64% Tool drop chance was reduced to 64% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 52% of the time only The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: javelin (turn 2318) The following skill became untrainable if you tried to train it too early: high heels (turn 897) The following skill became untrainable after a while: paddle (turn 42565) The following skill couldn't be trained before a certain turn number is reached: devices (turn 38285) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44858 Monster spawn increase reached its maximum at turn 142812 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1883721 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: mimic (freq bonus 8) The monster species that spawned more often: star drake (freq bonus 24) The monster species that spawned more often: sloppy force fungus (freq bonus 13) The monster species that spawned more often: parental coddle (freq bonus 28) The monster species that spawned more often: inadvertent troll (freq bonus 20) The monster species that spawned more often: hairy warp patch (freq bonus 54) The monster species that spawned more often: glowing spore (freq bonus 9) The monster species that spawned more often: tiamat dragon (freq bonus 22) The monster species that spawned more often: blargg (freq bonus 30) The monster species that spawned more often: purple colony (freq bonus 18) The monster species that spawned more often: unpoetically nosology abdication demotist otological (freq bonus 18) The monster species that spawned more often: mediated twosome (freq bonus 28) The monster species that spawned more often: small chickatrice (freq bonus 10) The monster species that spawned more often: Madness (freq bonus 20) The monster species that spawned more often: giant worm (freq bonus 36) The monster species that spawned more often: Radio Kriminologist (freq bonus 20) The monster species that spawned more often: giant squid (freq bonus 66) The monster species that spawned more often: nuclear physicist (freq bonus 22) The monster species that spawned more often: Gai Mite (freq bonus 78) The monster species that spawned more often: wonderful unknown girl (freq bonus 11) The monster species that spawned more often: trapping chicken (freq bonus 88) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster species that never randomly spawned: trapped soul The monster species that never randomly spawned: prologed staffed The monster species that never randomly spawned: deceiving spore The monster species that never randomly spawned: cursed mummy The monster species that never randomly spawned: white worm The monster species that never randomly spawned: baby red dragon The monster species that never randomly spawned: morocco dewiest rail The monster species that never randomly spawned: Dain II Ironfoot The monster species that never randomly spawned: black Angel The monster species that never randomly spawned: blank mushroom The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: mill pail ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 3) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 12) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 7) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 5) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 7) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 2) The RNG hath decreed that this item was generated more often: death (long, freq bonus 4) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 9) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 5) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 1) Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having regeneration (0) You had 1499 points of nutrition remaining You aggravated monsters You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anu The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (395) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Active(393) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of mana (GIMME A LITTLE SPANKING) scroll of phase door (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) scroll of standard id (YOU DONT STAND A CHANCE) scroll of cure (CAMAMNMALCHA XJ) * scroll of extra healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) * scroll of greater mana restoration (IMMORTAL DUNGEON) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Caveman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.