Leeroy, lawful male doppelganger Jedi ------------ ...........| |..........| -..........| |....<..(..| -|---------- #,@,## ###,,##### ##,,?,,## ######,## #,,# #,# #,# ---.--- |.....| +.....| |.....| ------- [Leeroy the Youngling] St9 Dx12 Co8 In11 Wi6 Ch6 JedDopMalLaw Dlvl:1 $4 HP22(22) Pw15(15) AC4 Exp1 T40 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the doppelganger Jedi, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Your inventory Armor a - an uncursed +1 robe (being worn) {16} b - a blessed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools c - an uncursed +1 blue lightsaber (weapon in hand) {24} d - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: jumping You could not have this property intrinsically: cold resistance Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 48% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: club (turn 30) The following skill became untrainable if you tried to train it too early: javelin (turn 324) The following skill became untrainable after a while: spear (turn 54483) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 49473) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 73728 Monster spawn increase reached its maximum at turn 221388 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 514181 The monster class that cannot be genocided was kobold The monster class that was spawned more often: archfiend (freq bonus 4) The monster color that was spawned more often: white (freq bonus 3) The monster species that spawned more often: large spellbook trove (freq bonus 7) The monster species that spawned more often: invincibly surfed (freq bonus 18) The monster species that spawned more often: tome of divine wrath (freq bonus 18) The monster species that spawned more often: gnoll gangster (freq bonus 20) The monster species that spawned more often: antimatter grue (freq bonus 12) The monster species that spawned more often: varietal winesop (freq bonus 24) The monster species that spawned more often: stygian watcher (freq bonus 21) The monster species that spawned more often: chaos shapechanger (freq bonus 20) The monster species that spawned more often: Sound Impacts (freq bonus 5) The monster species that spawned more often: chemical fungus (freq bonus 48) The monster species that spawned more often: violet stalk (freq bonus 28) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 36) The monster species that spawned more often: recuse curlicue bassinet (freq bonus 16) The monster species that spawned more often: Mination (freq bonus 21) The monster species that spawned more often: ropewalk percussor (freq bonus 5) The monster species that spawned more often: oil village (freq bonus 14) The monster species that spawned more often: young cyan dragon (freq bonus 12) The monster species that spawned more often: tmh muskmelon (freq bonus 72) The monster species that spawned more often: unburned galvanizing (freq bonus 28) The monster species that spawned more often: shout anticipating (freq bonus 5) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster species that never randomly spawned: hawser venire The monster species that never randomly spawned: weeping fishing rod The monster species that never randomly spawned: slatted downer The monster species that never randomly spawned: Rita's high-heeled sneaker The monster species that never randomly spawned: ice toad The monster species that never randomly spawned: withering permamimic The monster species that never randomly spawned: radiant spirit The monster species that never randomly spawned: Azathoth, the Daemon Sultan The monster species that never randomly spawned: selenite butcher The monster species that never randomly spawned: kidney unshaven The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: chocoegg ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 4) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 9) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 13) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 9) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 10) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 8) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 51) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 1) Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having jumping (0) You had 1460 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (220) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (old gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (cone-shaped helmet) * skullcap (visored helmet) * flack helmet (hydra helmet) * crystal helm (water-pipe helmet) * mining helm stone (rubynus helmet) * field helm (meteoric helmet) * helm of safeguard (golden helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (covered pair of gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (thick-soled boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of mana (AD TENT IS LARIENTELRUNYAS BANE) scroll of phase door (FUS RO DAH) scroll of standard id (NESRECA HROSCEV) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) * scroll of extra healing (ERHEBOLUNGSFAHRT) * scroll of greater mana restoration (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) Tools blue lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Since you quit, the score list will not be checked.