Leeroy, lawful male asgardish Rogue ---------------- |..............| |....$.........| ...............| |.....d@.......| ---------------- [Leeroy the Footpad] St12 Dx16 Co10 In7 Wi6 Ch4 RogAsgMalLaw Dlvl:1 $1964 HP19(19) Pw7(7) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. pistol - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. This firearm is capable of shooting bullets to deal damage to enemies. In what direction? [hykulnjb><] Never mind. bullets - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A metal bullet that can be fired with pistols, submachine guns, rifles of all kinds, and heavy machine guns. oilskin sack - This is a tool. Color: brown. Material: cloth. Appearance: bag. Most tools can be applied for an effect; some are also useful when wielded. A useful container that protects its contents from water. # tz: unknown extended command. # (3x) This technique allows you to perform a powerful attack against a monster close by, the strength of which depends on the technique's level. Use this technique? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - an uncursed +0 pistol (alternate weapon; not wielded) {8} c - 34 uncursed +0 bullets (in quiver) {1} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {0} g - 4 blessed scrolls of teleportation {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - an uncursed potion of sickness {0} Tools h - an uncursed lock pick {0} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: keen memory You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 13 Monsters only dropped their equipment with 85% chance Ring drop chance was reduced to 79% Wand drop chance was reduced to 83% Potion drop chance was reduced to 86% Tool drop chance was reduced to 89% Monster death drops spawned with only 78% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: matter spells (turn 46) The following skill became untrainable if you tried to train it too early: boomerang (turn 252) The following skill became untrainable after a while: divination spells (turn 51428) The following skill couldn't be trained before a certain turn number is reached: devices (turn 50734) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49669 Monster spawn increase reached its maximum at turn 247849 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3265416 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated invisible: vampire The monster class that was spawned more often: vampire (freq bonus 4) The monster species that spawned more often: thrusting turret (freq bonus 5) The monster species that spawned more often: foul permamimic (freq bonus 5) The monster species that spawned more often: vampire adventurer (freq bonus 12) The monster species that spawned more often: moa constrictor (freq bonus 20) The monster species that spawned more often: monasticism bible (freq bonus 60) The monster species that spawned more often: frost grue (freq bonus 32) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 18) The monster species that spawned more often: flying leocrotta (freq bonus 24) The monster species that spawned more often: scullery horsewhipped (freq bonus 42) The monster species that spawned more often: spraying orbital (freq bonus 48) The monster species that spawned more often: flame spider (freq bonus 24) The monster species that spawned more often: turtle tree (freq bonus 18) The monster species that spawned more often: giant ebony ant (freq bonus 64) The monster species that spawned more often: failed ceremorph (freq bonus 36) The monster species that spawned more often: plain dragon (freq bonus 22) The monster species that spawned more often: unlettered evangelistic (freq bonus 15) The monster species that spawned more often: Anastasia's dancing shoe (freq bonus 18) The monster species that spawned more often: ropewalk draftiest (freq bonus 48) The monster species that spawned more often: hummerhorn (freq bonus 21) The monster species that spawned more often: ringwraith (freq bonus 22) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 8) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 8) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 3) The monster species that never randomly spawned: giant badger The monster species that never randomly spawned: litten pryingly The monster species that never randomly spawned: dark familiar The monster species that never randomly spawned: master yeek The monster species that never randomly spawned: caborrog The monster species that never randomly spawned: horror The monster species that never randomly spawned: couchantly granular clacked The monster species that never randomly spawned: spice audit The monster species that never randomly spawned: eagle The monster species that never randomly spawned: adult black dragon The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: clockwise stone (gray) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 12) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 4) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 243) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 9) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 2) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 9) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 8) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 5) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 2) Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (314) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (IHTFP) scroll of teleportation (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of healing (SHUOHUA KAI LI) scroll of mana (SILLY LITTLE NYMPHS) scroll of phase door (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of standard id (OTTO PALLINE DI GELATO) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of extra healing (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) * scroll of greater mana restoration (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) Potions potion of sickness (ghostly) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.