Leeroy, lawful male doppelganger Thalmor -.--------- --.--- ##------.........------######-----#|...{| #,-...................-,,,,,,|...#,.....| #,|...................|#####,-.<.|,|....| #,#...................-,# ##|...|,|.%..| #,|...................|,# |...|,|....| ##,|...................|,#####-%---,---|-- #,,|....................,,,,,,,,,,,,,,,,##### ##,#------.........---##-,##,####,,,,,,,,,,,,# #,,# ###-#-#-------`,,,,,# #--.-.--#-##,-------#### #,## ##,,,,,,,,,,,,,,###### |.......| #,-......,,,-------- #,####,,############## |.......| ##|.....|##,|......| #,,,,,## |.>.....| |...... #,-.....@. ####### --------- ------- ##|......| ...{...| |.....-- ------- [Leeroy the Concordate Agent] St10 Dx11 Co13 In7 Wi10 Ch12 ThaDopMalLaw Dlvl:1 $0 HP16(16) Pw17(17) AC2 MC3 Xp1/12 Wt103/1320 T230 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the doppelganger Thalmor, welcome back to SlashEMExtended! The moon is waxing tonight. # (2x) You can't go down here. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 296 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 67 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 40% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 94% Implant drop chance was reduced to 95% Potion drop chance was reduced to 74% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 88% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 44) The following skill became untrainable after a while: two-weapon combat (turn 60768) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 15597) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48018 Monster spawn increase reached its maximum at turn 162918 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2979180 The monster class that cannot be genocided was turret The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 14) The monster species that spawned more often: high patch (freq bonus 36) The monster species that spawned more often: huge bat (freq bonus 28) The monster species that spawned more often: lightning monster (freq bonus 24) The monster species that spawned more often: swamp ogre (freq bonus 48) The monster species that spawned more often: chaos wizard (freq bonus 18) The monster species that spawned more often: locomoted tanka deleing (freq bonus 42) The monster species that spawned more often: behemoth (freq bonus 5) The monster species that spawned more often: interhack horror (freq bonus 14) The monster species that spawned more often: teal stalk (freq bonus 24) The monster species that spawned more often: kobold hewer (freq bonus 7) The monster species that spawned more often: great wyrm of stastis (freq bonus 64) The monster species that spawned more often: indigo stalk (freq bonus 18) The monster species that spawned more often: weeping vampire (freq bonus 22) The monster species that spawned more often: varietal winesop (freq bonus 88) The monster species that spawned more often: toxic fungus (freq bonus 36) The monster species that spawned more often: burbling blob (freq bonus 14) The monster species that spawned more often: zeta metroid (freq bonus 24) The monster species that spawned more often: throbber substandard narcotine (freq bonus 12) The monster species that spawned more often: fright (freq bonus 24) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster species that never randomly spawned: little tyrannosaurus The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: condoning tarnal terminatory superposable The monster species that never randomly spawned: fatweight rubber The monster species that never randomly spawned: merman The monster species that never randomly spawned: false force fungus The monster species that never randomly spawned: ultramarine colony The monster species that never randomly spawned: Y'golonac The monster species that never randomly spawned: growing tyrannosaurus The monster species that never randomly spawned: dung worm The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 265) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 8) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 21) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 2) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 6) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 55) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 2) Next attribute increase check would have come at turn 386 Strength training was 6 Dexterity training was 2 Wisdom training was 1 Constitution training was 5 You were sleep resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1265 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform stone (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (engraved helmet) * skullcap stone (gemmed helmet) * flack helmet (celtic helmet) * crystal helm (translucent helmet) * mining helm (wide conical hat) * field helm (horned helmet) * helm of safeguard (musical helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (polnish gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (nature boots) * boots of safeguard (orange boots) Scrolls scroll of healing (MIMIMIMIMIMIMIMIMIMIMI) scroll of mana (YELL AT SKY PREVENT KEY FOR 5) scroll of phase door (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of standard id (AURE ENTULUVA) scroll of cure (PHORPHORBA BAIBO PHORBORBA) * scroll of extra healing (GARVEN DEH) * scroll of greater mana restoration (U HAVE MAIL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...