Leeroy, lawful male doppelganger Ordinator ----|- |._@.| |...@| ..k..| ------ [Leeroy the Battler] St18 Dx6 Co3 In5 Wi6 Ch5 OrdDopMalLaw Dlvl:1 $0 HP10(10) Pw17(17) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Ordinator. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: peacevision You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 237 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 97% Implant drop chance was reduced to 84% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 77% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: searching (turn 43) The following skill became untrainable if you tried to train it too early: spirituality (turn 61) The following skill became untrainable after a while: two-weapon combat (turn 49825) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 57024) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 120995 Monster spawn increase reached its maximum at turn 188959 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1645761 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: ghoul (freq bonus 12) The monster species that spawned more often: immobile warp patch (freq bonus 20) The monster species that spawned more often: fire hound (freq bonus 12) The monster species that spawned more often: helcungol (freq bonus 16) The monster species that spawned more often: amorphous stalk (freq bonus 30) The monster species that spawned more often: petty wall beast (freq bonus 36) The monster species that spawned more often: mimic nymph (freq bonus 8) The monster species that spawned more often: red-hot draconian (freq bonus 3) The monster species that spawned more often: semiformal stooling (freq bonus 10) The monster species that spawned more often: Scotland Yard special agent (freq bonus 5) The monster species that spawned more often: greater ice spawn (freq bonus 20) The monster species that spawned more often: wifebeater asshole (freq bonus 8) The monster species that spawned more often: stutteringly tortilla aversive (freq bonus 8) The monster species that spawned more often: incoincidence macroscopically (freq bonus 20) The monster species that spawned more often: demon dog (freq bonus 14) The monster species that spawned more often: plain dragon (freq bonus 12) The monster species that spawned more often: wereairelemental (freq bonus 12) The monster species that spawned more often: corrosion trove (freq bonus 9) The monster species that spawned more often: green ooze (freq bonus 10) The monster species that spawned more often: berry crucified (freq bonus 80) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 16) The monster species that never randomly spawned: vampiric mist The monster species that never randomly spawned: fire archer The monster species that never randomly spawned: decayed spore The monster species that never randomly spawned: lashor centipede The monster species that never randomly spawned: adult yellow dragon The monster species that never randomly spawned: japanese lichen The monster species that never randomly spawned: Tiamat, the Fiend of Wind The monster species that never randomly spawned: calomp The monster species that never randomly spawned: novice dark wall The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: bad shirt ((null)) The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 15) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 11) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 13) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 11) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 9) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: memory loss stone (gray) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 4) Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Vaire, Varda Elentari and Nessa Your deity was Vaire The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (539) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status weapon practice 1X Prepared(0) turn undead 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * tsurugi (long samurai sword) * runesword (runic broadsword) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (covered helmet) * skullcap (RNG helmet) * flack helmet (black helmet) * crystal helm (winged helmet) * mining helm (less helmet) * field helm (resounding helmet) * helm of safeguard (inkcoat helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (brand-new gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (balanced boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (WELCOME TO ANGBAND) scroll of mana (ROCKWORM LOCKWORM SOCKWORM) scroll of phase door (SWAGLAB) scroll of standard id (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of cure (CHINTAI LOOKS LIKE A GIRL) * scroll of extra healing (A WINNER IS YOU) * scroll of greater mana restoration (GNAY GNIY) Spellbooks spellbook of enchant weapon (sweet) Rings ring of increase accuracy (elysium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Basic] (max Legendary) (20 of 160) axe [Basic] (max Legendary) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Legendary) (20 of 160) broadsword [Basic] (max Legendary) (20 of 160) long sword [Basic] (max Legendary) (20 of 160) two-handed sword [Basic] (max Legendary) (20 of 160) scimitar [Basic] (max Legendary) (20 of 160) saber [Basic] (max Legendary) (20 of 160) club [Basic] (max Legendary) (20 of 160) paddle [Basic] (max Legendary) (20 of 160) mace [Basic] (max Legendary) (20 of 160) morning star [Basic] (max Legendary) (20 of 160) flail [Basic] (max Legendary) (20 of 160) hammer [Basic] (max Legendary) (20 of 160) quarterstaff [Basic] (max Legendary) (20 of 160) polearms [Basic] (max Legendary) (20 of 160) spear [Basic] (max Legendary) (20 of 160) javelin [Basic] (max Legendary) (20 of 160) trident [Basic] (max Legendary) (20 of 160) lance [Basic] (max Legendary) (20 of 160) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Legendary) (20 of 160) unicorn horn [Basic] (max Legendary) (20 of 160) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills enchantment spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ordinator... You and Thaedil escaped from the dungeon with 43 points, Since you escaped early, the score list will not be checked.