Leeroy, lawful male doppelganger Barbarian ------ .f...# |.@.# ....... |#$.......| ......... ........| ---------- [Leeroy the Plunderer] St13 Dx9 Co11 In5 Wi5 Ch9 BarDopMalLaw Dlvl:1 $0 HP20(20) Pw12(12) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 two-handed sword (weapon in hands) {60} b - an uncursed +0 axe (alternate weapon; not wielded) {24} Armor c - an uncursed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 135 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 70% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 93% Food drop chance was reduced to 91% Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: elemental spells (turn 31) The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 90) The following skill became untrainable after a while: enchantment spells (turn 47575) The following skill couldn't be trained before a certain turn number is reached: bow (turn 16905) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44419 Monster spawn increase reached its maximum at turn 160159 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1004275 The monster class that cannot be genocided was dragon The monster class that was spawned more often: piercer (freq bonus 6) The monster species that spawned more often: Su-Dic (freq bonus 11) The monster species that spawned more often: weregremlin (freq bonus 14) The monster species that spawned more often: kakuna (freq bonus 16) The monster species that spawned more often: energy mold (freq bonus 36) The monster species that spawned more often: rearming airspeed (freq bonus 8) The monster species that spawned more often: ninja (freq bonus 11) The monster species that spawned more often: phasing jabberwock (freq bonus 18) The monster species that spawned more often: luminary terminal (freq bonus 54) The monster species that spawned more often: sulfur warp fungus (freq bonus 11) The monster species that spawned more often: cursed turret (freq bonus 27) The monster species that spawned more often: pile of rare gold coins (freq bonus 16) The monster species that spawned more often: blaster disintegrator (freq bonus 48) The monster species that spawned more often: bad spitter (freq bonus 11) The monster species that spawned more often: ungraceful stingy (freq bonus 21) The monster species that spawned more often: sunflower (freq bonus 32) The monster species that spawned more often: Firhellor (freq bonus 72) The monster species that spawned more often: Sleepar (freq bonus 60) The monster species that spawned more often: hellpit vortex (freq bonus 16) The monster species that spawned more often: petty glib vortex (freq bonus 108) The monster species that spawned more often: hole patch (freq bonus 16) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: litten pryingly The monster species that never randomly spawned: treason foisting The monster species that never randomly spawned: silver ogre The monster species that never randomly spawned: undefined ufo part The monster species that never randomly spawned: float flyler The monster species that never randomly spawned: indisposition overnight The monster species that never randomly spawned: blade barrier The monster species that never randomly spawned: Feagwath, the Undead Sorcerer The monster species that never randomly spawned: star vampire The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 52) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 22) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 17) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 7) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 21) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 27) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 4) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 2) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 3) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 19) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 2) Next attribute increase check would have come at turn 1856 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (106) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (translucent helmet) * skullcap (plumed helmet) * flack helmet (steel helmet) * crystal helm (etched helmet) * mining helm (grimace helmet) * field helm (eternal helmet) * helm of safeguard (silk helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (fatal gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (sexy heels) * boots of safeguard (profiled boots) Scrolls scroll of healing (BITING WITH COOL TUSK MAYBE FREEZED) scroll of mana (DNETHACK HAS HIGH HEELSES) scroll of phase door (NHQDB IS ACTUALLY KERIOQDB) scroll of standard id (ABOR EFECTOR) scroll of cure (GINOH DIVAD) * scroll of extra healing (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of greater mana restoration (INQUE COMUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.