Leeroy, lawful male asgardish Paladin ---------.- |.........| |......... |.........| |.....`.d@. ----------- [Leeroy the Fighter of Law] St6 Dx15 Co17 In14 Wi9 Ch12 PalAsgMalLaw Dlvl:1 $0 HP24(24) Pw22(22) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: improved vision You could not have this property intrinsically: fear factor Wand identification only worked 3 times out of 14 Spellbook identification only worked 2 times out of 37 Gem identification only worked 100 times out of 239 Monsters only dropped their musable items with 39% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 79% Wand drop chance was reduced to 97% Implant drop chance was reduced to 99% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 87% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: spirituality (turn 20) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 136) The following skill became untrainable after a while: two-handed weapons (turn 22064) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 34693) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37380 Monster spawn increase reached its maximum at turn 178950 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1624840 The monster class that cannot be genocided was orc The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: arrester sprinted imbued (freq bonus 8) The monster species that spawned more often: unpoetically nosology abdication demotist otological (freq bonus 6) The monster species that spawned more often: karmic lizard (freq bonus 4) The monster species that spawned more often: evasive vampire (freq bonus 36) The monster species that spawned more often: giant jelly bee (freq bonus 4) The monster species that spawned more often: gold thunderlord (freq bonus 2) The monster species that spawned more often: nether mushroom (freq bonus 42) The monster species that spawned more often: argonian (freq bonus 18) The monster species that spawned more often: Linda (freq bonus 28) The monster species that spawned more often: Verena's stiletto sandal (freq bonus 42) The monster species that spawned more often: phase force patch (freq bonus 4) The monster species that spawned more often: vulturebear (freq bonus 12) The monster species that spawned more often: wooden fungus (freq bonus 6) The monster species that spawned more often: polka-dotted eye (freq bonus 12) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 2) The monster species that spawned more often: red putty (freq bonus 10) The monster species that spawned more often: speedily calculating (freq bonus 6) The monster species that spawned more often: octopod apnea deputative revealer gelatinized (freq bonus 18) The monster species that spawned more often: poesy british (freq bonus 24) The monster species that spawned more often: unreal warp fungus (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 12) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 5) The monster species that never randomly spawned: toad demon The monster species that never randomly spawned: deputy principal The monster species that never randomly spawned: polite teacher The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: derangement neurosensory holocaust The monster species that never randomly spawned: hidden bat The monster species that never randomly spawned: jaloppy mutilator The monster species that never randomly spawned: giant white jellyfish The monster species that never randomly spawned: winterized motorist The monster species that never randomly spawned: giant white dragonfly The monster class that more likely to generate with musable stuff: unicorn or horse The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 36) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 15) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 7) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 8) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 10) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 2) Next attribute increase check would have come at turn 1120 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having a sight bonus (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (232) You survived Spells known in the end Name Level Category Fail Memory a - clouds 4 elemental 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (tight helmet) leather gloves (inverse gloves) low boots (walking shoes) Scrolls scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) scroll of phase door (ODIV) scroll of standard id (DIFFER SEX CANT USE STUNTS) scroll of cure (PROFUSE WAXWORKS) * scroll of extra healing (YOUR INSIDE IS MADE OF MUD) * scroll of greater mana restoration (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) Spellbooks spellbook of clouds (fleeting) Rings ring of warning (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.