Leeroy, lawful male doppelganger Thalmor --.--- |....| ..@..+ |..@.| |....| ------ [Leeroy the Concordate Agent] St5 Dx7 Co12 In9 Wi14 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) dark elven arrows - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed arrow. You can wield it to attack enemies. Some weapons are also suitable for throwing. There are no arrows in the game that deal more damage than this one. These are meant to be put in a quiver and shot with a bow. You don't know any spells right now. # You don't have another special ability in your normal form! There is a staircase up here. Pick an object. @ a human or elf or you (doppelganger thalmor called Leeroy) Accessing Pokedex entry for doppelganger... Base statistics of this monster type: Base level = 9, difficulty = 11, AC = 5, magic resistance = 20, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists sleep. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 1d12, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed -6 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: telepathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 28 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 48% Armor drop chance was reduced to 86% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 65% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: attack spells (turn 9) The following skill became untrainable if you tried to train it too early: dagger (turn 435) The following skill became untrainable after a while: bare-handed combat (turn 55894) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 39571) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59808 Monster spawn increase reached its maximum at turn 189168 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1724214 The monster class that cannot be genocided was mummy The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: fruitful speckle infallible (freq bonus 8) The monster species that spawned more often: germicide driver (freq bonus 3) The monster species that spawned more often: finer skittered (freq bonus 8) The monster species that spawned more often: coition chronol shuttled berlin side (freq bonus 6) The monster species that spawned more often: ironman ghost (freq bonus 6) The monster species that spawned more often: Judge Mortis (freq bonus 4) The monster species that spawned more often: clergyman gainsay sodded (freq bonus 3) The monster species that spawned more often: locking stable (freq bonus 16) The monster species that spawned more often: nazi mad scientist (freq bonus 5) The monster species that spawned more often: glass giant (freq bonus 12) The monster species that spawned more often: Amy's brother his secret love (freq bonus 8) The monster species that spawned more often: lava maw (freq bonus 48) The monster species that spawned more often: radioactive draconian (freq bonus 3) The monster species that spawned more often: onanocter 3c (freq bonus 54) The monster species that spawned more often: torah sephirah (freq bonus 6) The monster species that spawned more often: japanese lord (freq bonus 21) The monster species that spawned more often: mashed plasticizer (freq bonus 18) The monster species that spawned more often: frigid mist (freq bonus 16) The monster species that spawned more often: mean patch (freq bonus 6) The monster species that spawned more often: energy lady (freq bonus 12) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 18) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster species that never randomly spawned: condensate subteen The monster species that never randomly spawned: blob The monster species that never randomly spawned: random number generator elemental The monster species that never randomly spawned: giant blue ant The monster species that never randomly spawned: Anti-Elbereth Administrator The monster species that never randomly spawned: tango odorize The monster species that never randomly spawned: giant ebony bat The monster species that never randomly spawned: leprechaun wanderer The monster species that never randomly spawned: trolleyed disemboweled The monster species that never randomly spawned: senhora snout The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 20) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 7) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 145) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 158) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 5) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 7) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 5) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: leg trap (freq bonus 4) Next attribute increase check would have come at turn 1164 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (visored helmet) * skullcap (horned helmet) * flack helmet (black helmet) * crystal helm (radio helmet) * mining helm (deformed helmet) * field helm stone (rubynus helmet) * helm of safeguard (complete helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (english gloves) * commander gloves (vampiric gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (block-heeled boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (MAYBE LOVELY WHEN TOUCH) scroll of phase door (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of standard id (ANTVAULT DOORVAULT RATVAULT) scroll of cure (BAYARD WENZEL) * scroll of extra healing (YET ANOTHER SCROLL LABEL) * scroll of greater mana restoration (SIR I HAVE TO TAKE A SHIT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.