Leeroy, lawful male asgardish Ranger --------- |.....|.| |.......+ ...@d...| --------- [Leeroy the Tenderfoot] St15 Dx14 Co13 In6 Wi7 Ch9 RanAsgMalLaw Dlvl:1 $0 HP22(22) Pw8(8) AC4 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # Your bow isn't one-handed. b - a blessed +1 bow (weapon in hands) {12}. a - an uncursed +1 dagger (alternate weapon; not wielded) {4}. Your bow isn't one-handed. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: technicality Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 28% Food drop chance was reduced to 90% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body armor (turn 33) The following skill became untrainable if you tried to train it too early: pick-axe (turn 588) The following skill became untrainable after a while: martial arts (turn 51274) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 60436) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30556 Monster spawn increase reached its maximum at turn 140894 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 781170 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 6) The monster species that spawned more often: lava lover (freq bonus 32) The monster species that spawned more often: pink colony (freq bonus 3) The monster species that spawned more often: Maugneshnaagar (freq bonus 15) The monster species that spawned more often: crimson patch (freq bonus 30) The monster species that spawned more often: army ant (freq bonus 60) The monster species that spawned more often: weapon xorn (freq bonus 4) The monster species that spawned more often: humanoid leprechaun (freq bonus 24) The monster species that spawned more often: argenach (freq bonus 36) The monster species that spawned more often: Rough Teresa's sneaker (freq bonus 24) The monster species that spawned more often: botfly leasehold foredate (freq bonus 12) The monster species that spawned more often: hydra turret (freq bonus 30) The monster species that spawned more often: chasing yellow jacket (freq bonus 4) The monster species that spawned more often: battle maiden (freq bonus 9) The monster species that spawned more often: turkey chick (freq bonus 36) The monster species that spawned more often: brown thunderlord (freq bonus 30) The monster species that spawned more often: rapidfire gloam (freq bonus 3) The monster species that spawned more often: four of hearts (freq bonus 60) The monster species that spawned more often: exploitability turret (freq bonus 18) The monster species that spawned more often: allotypic thereuntil (freq bonus 4) The monster species that spawned more often: pale yeek (freq bonus 12) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster species that never randomly spawned: cutcat The monster species that never randomly spawned: forbidden forest centaur The monster species that never randomly spawned: Leonie The monster species that never randomly spawned: elder aranea The monster species that never randomly spawned: debuff turret The monster species that never randomly spawned: Mina Majikina The monster species that never randomly spawned: giant permamimic The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: snarlier eructing reecho flump stepping The monster species that never randomly spawned: Melvin The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: random speed (impenetrable) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 21) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 21) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 92) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 15) The RNG hath decreed that this item was generated more often: damage meter stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 27) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 6) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 10) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 7) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: terrain trap (freq bonus 4) Next attribute increase check would have come at turn 1027 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having drain resistance (0) You had automatic searching You had 1499 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (489) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (brick cloak) Scrolls scroll of healing (GON GET YA) scroll of mana (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of phase door (PRZECIAZONY) scroll of standard id (VIRUS INFECTION DETECTED) scroll of cure (YOU HAVE DIED OF DYSENTERY) * scroll of extra healing (RUN DONTDIE HITUNDERSCORE) * scroll of greater mana restoration (BUILDIONS CAN INSTAKILL AT RANGE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.