Leeroy, neutral male asgardish Fencer -------- +......| |......| |......| -..@@..| |.$....| -------- [Leeroy the Alcor] St16 Dx14 Co14 In16 Wi7 Ch7 FenAsgMalNeu Dlvl:1 $0 HP16(16) Pw19(19) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male asgardish Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Autopickup: ON, for all objects. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - a blessed +1 leather armor (being worn) {60} Comestibles e - 14 uncursed oranges {0} f - 15 uncursed pears {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Rings d - an uncursed +2 ring of increase accuracy {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: magical breathing You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 63% Ring drop chance was reduced to 89% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 92% Armor drop chance was reduced to 62% Tool drop chance was reduced to 26% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: missile weapons (turn 74) The following skill became untrainable if you tried to train it too early: chaos spells (turn 36) The following skill became untrainable after a while: petkeeping (turn 18344) The following skill couldn't be trained before a certain turn number is reached: saber (turn 46800) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10302 Monster spawn increase reached its maximum at turn 222534 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1159270 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: high ninja (freq bonus 10) The monster species that spawned more often: thorn spore (freq bonus 36) The monster species that spawned more often: wooden golem (freq bonus 8) The monster species that spawned more often: fetishist dystrophy (freq bonus 27) The monster species that spawned more often: nepto (freq bonus 3) The monster species that spawned more often: erdrick (freq bonus 12) The monster species that spawned more often: touched absoluter (freq bonus 4) The monster species that spawned more often: repinning examination (freq bonus 6) The monster species that spawned more often: Succubus Kop (freq bonus 20) The monster species that spawned more often: wererustmonster (freq bonus 8) The monster species that spawned more often: moldy fungus (freq bonus 12) The monster species that spawned more often: drone growth (freq bonus 30) The monster species that spawned more often: insulting ogre (freq bonus 20) The monster species that spawned more often: blue slime (freq bonus 14) The monster species that spawned more often: cogitation brokerly (freq bonus 4) The monster species that spawned more often: huge rock mole (freq bonus 32) The monster species that spawned more often: goldshine kamerel (freq bonus 60) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 5) The monster species that spawned more often: silesia unmixt (freq bonus 8) The monster species that spawned more often: Kerstin's wooden sandal (freq bonus 5) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster species that never randomly spawned: lillstart The monster species that never randomly spawned: werefox The monster species that never randomly spawned: boss dingo The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: adult silver dragon The monster species that never randomly spawned: soft stalk The monster species that never randomly spawned: bullywug warrior The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: ruby force patch The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: implant of admiration (fierce) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 22) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 10) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 49) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 215) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 5) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 18) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 11) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of quickening (eburine, freq bonus 2) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 42) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: men's underwear ((null)) The RNG hath decreed that this item was always generated cursed: helm of jamming (radio helmet) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 12) Next attribute increase check would have come at turn 174 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Terra The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (423) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (inkcoat helmet) * skullcap (bluy helmet) * flack helmet (scuba helmet) * crystal helm (radio helmet) * mining helm (brick helmet) * field helm (spired helmet) * helm of safeguard (covered helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (graffiti gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (hot boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of mana (MAKE THE PRIZE TWICE USED) scroll of phase door (LIFE RESTORATION) scroll of standard id (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of cure (KRUIEMEDISYNE) * scroll of extra healing (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of greater mana restoration (DESREVER TSEPMET) Rings ring of increase accuracy (scandium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.