Leeroy, lawful male asgardish Locksmith --------------- |........f@...| |.....d...r.... ----------.---- [Leeroy the Key User] St11 Dx13 Co14 In4 Wi9 Ch5 LocAsgMalLaw Dlvl:1 $0 HP19(19) Pw7(7) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Locksmith. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Wands a - an uncursed wand of opening (0:3) {0} b - an uncursed wand of locking (0:3) {0} Tools c - an uncursed skeleton key {0} d - an uncursed lock pick {0} e - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: technicality You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 32 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 71% Ring drop chance was reduced to 79% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 57% Armor drop chance was reduced to 64% Tool drop chance was reduced to 66% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: devices (turn 113) The following skill became untrainable if you tried to train it too early: shuriken (turn 2178) The following skill became untrainable after a while: sling (turn 53246) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 47353) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22024 Monster spawn increase reached its maximum at turn 171671 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7229200 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: giant clear jellyfish (freq bonus 2) The monster species that spawned more often: chaos elemental (freq bonus 9) The monster species that spawned more often: early fly (freq bonus 12) The monster species that spawned more often: skeletal spider (freq bonus 12) The monster species that spawned more often: shimmering dragon (freq bonus 6) The monster species that spawned more often: salvaging chosen twee (freq bonus 72) The monster species that spawned more often: unlettered evangelistic (freq bonus 12) The monster species that spawned more often: Jack the Ripper (freq bonus 4) The monster species that spawned more often: antimagic growth (freq bonus 6) The monster species that spawned more often: superfluity gazing (freq bonus 36) The monster species that spawned more often: noise monster (freq bonus 24) The monster species that spawned more often: detestably relax (freq bonus 132) The monster species that spawned more often: great bar slayer (freq bonus 4) The monster species that spawned more often: Uruk-hai (freq bonus 48) The monster species that spawned more often: master medium wall (freq bonus 24) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 12) The monster species that spawned more often: palpably infinitely (freq bonus 12) The monster species that spawned more often: lamb (freq bonus 6) The monster species that spawned more often: wheelchair girl (freq bonus 6) The monster species that spawned more often: wisp (freq bonus 24) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 16) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 3) The monster species that never randomly spawned: light twingeing The monster species that never randomly spawned: translucent mold The monster species that never randomly spawned: djinn elemental The monster species that never randomly spawned: crystal mold The monster species that never randomly spawned: unassuming moonlet The monster species that never randomly spawned: heavyweight nymph The monster species that never randomly spawned: sticky stalk The monster species that never randomly spawned: crap-colored jelly The monster species that never randomly spawned: eight of spades The monster species that never randomly spawned: uberwumpus The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 36) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 16) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 16) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 67) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 22) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this trap was always invisible: trap of opposite alignment The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 3) Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having technicality (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (294) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ONLY EFFECTIVE STUNT IS HITTING) scroll of mana (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of phase door (WELCOME TO ANGBAND) scroll of standard id (THAZI N EPIBATHA CHEOUCH CHA) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (HM MINUS 1R) * scroll of greater mana restoration (THROW ANNOYING SEED TO MAKE WIRED) Wands wand of opening (eucalyptus) wand of locking (pine) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Locksmith... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.