Leeroy, lawful male asgardish Bully ------ |....| |..n.| |.@%.| +....| |....| |....| ------ [Leeroy the Money Addict] St15 Dx9 Co12 In6 Wi6 Ch4 BulAsgMalLaw Dlvl:1 $0 HP14(14) Pw5(5) AC4 Exp1 T5 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Bully. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. # Pick an object. @ a human or elf or you (asgardish bully called Leeroy) Accessing Pokedex entry for asgardian... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (asgardish bully called Leeroy) Accessing Pokedex entry for bully... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -10. Slow (11). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You kill the New Kop! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of fruit juice {0} g - an uncursed potion of booze {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: acid resistance You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 77% Tool drop chance was reduced to 90% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: javelin (turn 29) The following skill became untrainable if you tried to train it too early: hammer (turn 1080) The following skill became untrainable after a while: missile weapons (turn 28057) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 8482) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82451 Monster spawn increase reached its maximum at turn 135133 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 833768 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: epidote force patch (freq bonus 30) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 12) The monster species that spawned more often: unixmail daemon (freq bonus 5) The monster species that spawned more often: sheerer carpetbaggery ferrymen (freq bonus 24) The monster species that spawned more often: icer turret (freq bonus 6) The monster species that spawned more often: beazgul (freq bonus 20) The monster species that spawned more often: frost charger (freq bonus 12) The monster species that spawned more often: team nastytrap member (freq bonus 10) The monster species that spawned more often: cycling nonstick (freq bonus 10) The monster species that spawned more often: newt zombie (freq bonus 20) The monster species that spawned more often: banked billet (freq bonus 24) The monster species that spawned more often: RNG Kchief (freq bonus 16) The monster species that spawned more often: scarlet force patch (freq bonus 12) The monster species that spawned more often: swordsman (freq bonus 48) The monster species that spawned more often: raw mana vortex (freq bonus 8) The monster species that spawned more often: dragon turtle (freq bonus 4) The monster species that spawned more often: abyss fly (freq bonus 12) The monster species that spawned more often: sensei lichen (freq bonus 28) The monster species that spawned more often: infancy spearfish (freq bonus 7) The monster species that spawned more often: old sorcerer (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 16) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster species that never randomly spawned: prank gopher The monster species that never randomly spawned: kamikaze yeek The monster species that never randomly spawned: giant spawn mimic The monster species that never randomly spawned: depowered force patch The monster species that never randomly spawned: web mistress The monster species that never randomly spawned: black and white fungus The monster species that never randomly spawned: haxor The monster species that never randomly spawned: growlithe The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: Ann Kathrin's cuddly boot The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: red dragon scale mail ((null)) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 16) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 6) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 84) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 11) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 6) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 8) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 2) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: finger bending (flapping) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 3) Next attribute increase check would have come at turn 1180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having polymorph control (0) You had 1495 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Everella Shrine The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (220) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (RECOVER DEAD BY SCREAM) scroll of mana (RANDOM STAT CHANGE MANY) scroll of phase door (IMB AXES MUMMIES) scroll of standard id (ECNETOPINMO) scroll of cure (NURSE THE NAIL THE ATTACK IS STRONGER) * scroll of extra healing (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) * scroll of greater mana restoration (ASSTRAELOS CHRAELOS) Potions potion of fruit juice (iris) potion of booze (soapy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bully... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.