Leeroy, lawful male asgardish Binder -----+----- |.........- |.......{.| |.........| |@f.......| ----------- [Leeroy the Exile] St14 Dx5 Co13 In11 Wi15 Ch9 BinAsgMalLaw Dlvl:1 $0 HP15(15) Pw9(9) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. # knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. voulge - This is a weapon. Color: cyan. Material: iron. Appearance: pole cleaver. You can wield it to attack enemies. Some weapons are also suitable for throwing. A dicey two-handed polearm that can be applied to hit monsters standing two squares away. Using it at point blank range is only useful if you're riding. flint stone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A projectile meant to be in conjunction with a sling to do damage to enemies. Autopickup: ON, for all objects. Autopickup: OFF. What do you want to use or apply? [ad or ?*] What do you want to rub on the stone? [a-n or ?*] You need some water when you use that. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: numbopathy You could not have this property extrinsically: reflection You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 90% Food drop chance was reduced to 66% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: occult spells (turn 150) The following skill became untrainable after a while: club (turn 28015) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 25591) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 109670 Monster spawn increase reached its maximum at turn 312710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1114146 The monster class that cannot be genocided was quadruped Today, this monster class was always generated invisible: ghost The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: War (freq bonus 6) The monster species that spawned more often: inka lady (freq bonus 36) The monster species that spawned more often: clock shark (freq bonus 20) The monster species that spawned more often: speedhorse (freq bonus 12) The monster species that spawned more often: karat surefire (freq bonus 18) The monster species that spawned more often: brasher conscientiously (freq bonus 16) The monster species that spawned more often: polar worm (freq bonus 9) The monster species that spawned more often: white laser (freq bonus 2) The monster species that spawned more often: noteworthy otolith (freq bonus 4) The monster species that spawned more often: edgy warp patch (freq bonus 6) The monster species that spawned more often: force couatl (freq bonus 8) The monster species that spawned more often: giant white jellyfish (freq bonus 6) The monster species that spawned more often: dnethack monster (freq bonus 32) The monster species that spawned more often: windscreen eraser (freq bonus 48) The monster species that spawned more often: shady monkey (freq bonus 9) The monster species that spawned more often: novice pretty magical girl (freq bonus 8) The monster species that spawned more often: Inge's combat boot (freq bonus 9) The monster species that spawned more often: grand master chi warrior (freq bonus 8) The monster species that spawned more often: rock edge giant (freq bonus 12) The monster species that spawned more often: Steelinger (freq bonus 9) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 6) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 6) The monster species that never randomly spawned: sylph elemental The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: shaped growth The monster species that never randomly spawned: old novice ghost The monster species that never randomly spawned: angst plagiarize craggy The monster species that never randomly spawned: sun rabbit The monster species that never randomly spawned: Cosmos The monster species that never randomly spawned: drain ghost The monster species that never randomly spawned: epidermal amidst The monster species that never randomly spawned: idiocy teared The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 16) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 43) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 20) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 5) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 43) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 22) Next attribute increase check would have come at turn 1263 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having numbopathy (0) You had 1499 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Yaldabaoth The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (394) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (YIK MECH SHEGOTH) scroll of mana (VET POTE TONBE) scroll of phase door (DOORNING DAY) scroll of standard id (GHOTI) scroll of cure (XUS MODA) * scroll of extra healing (FUKDASAC DICKOMIXTIO KISOASSEKOCK) * scroll of greater mana restoration (CURASED COFFIN IS NOT A MISSPELLING) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.