Leeroy, lawful female doppelganger Jedi ############# ############################### ------- #,,,,,,,,,,,#, ,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, |.....-- #,-------##,,,,,,#,---------------------,,,,,,,,, |.-d--.|########,|......,,,,,,,,,,.....}..............|,######## |.|##|.-,,,,,,,,,|.....|#########,|.-}--.|............|,# |.| |.|,########|......,,,,,,,,,,|.|##|.-............|,######## |.----..,# #,,,,,-.....|#########,|}}}--.|...%........|,,,,,,,,, --....--,, ,,####-------######,,,,|......-.-|---#####--.----#### -.-.----+-,,###,,,,,,,,,,,,,,,,,,,#,,--------,,,,,,------.....| -------....+,,,,,,,,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,`,,,,,,|..........| |..........|,####,#,,,,,,,,`,`,,,,,,,,,,,,,,,,,,##,,##,,,|..`.......| |..<.......),# #,,,,,,,,,,,,,,%` ,,, ,,,,,,,###-.%.........| |..........|,# ##,-----------############,,,#,####,,## #|..........| |........... ,,,..........| #,,,,, #,,# ------------ |..........| ##,|.........-------------,#,## #,,# ------------ #,|.....................-,,,# ##,# #,......................|,,## #,# ##|...................... #^# ----------------------- #,# #,# [Leeroy the Black Hound] St9 Dx10 Co15 In6 Wi5 Ch7 JedDopFemLaw Dlvl:1 $15 HP74(74) Pw2(39) AC0 HD10 Exp4 T1157 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello Leeroy, the female doppelganger Jedi, welcome back to SlashEMExtended! The moon is waxing tonight. You can't go up here. # Do you want to use your breath attack? [yn] (n) You don't have enough energy to breathe! You need at least 15 mana! Pick an object. d a dog or other canine (black hound called Leeroy) Accessing Pokedex entry for black hound... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 4, magic resistance = 0, alignment -5. Normal speed (12). Normal generation in very large groups, with frequency 1. Resists sleep. No conveyed resistances. Big, not genocidable, carnivorous. Has infravision. Is a valid polymorph form. Attacks: 3d6, bite - ordinary physical 1d25, breath - sleep There is a wall in the way! (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 15 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 14% Potion drop chance was reduced to 71% Tool drop chance was reduced to 85% Food drop chance was reduced to 90% Monster death drops spawned with only 58% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: long sword (turn 98) The following skill became untrainable if you tried to train it too early: paddle (turn 26) The following skill became untrainable after a while: axe (turn 51036) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 34921) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 2 Monster spawn increase started at turn 28446 Monster spawn increase reached its maximum at turn 95583 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1238692 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: stalking coyote (freq bonus 15) The monster species that spawned more often: illuminate ported (freq bonus 24) The monster species that spawned more often: fry (freq bonus 16) The monster species that spawned more often: farter lich (freq bonus 6) The monster species that spawned more often: edgy mushroom (freq bonus 18) The monster species that spawned more often: Florella (freq bonus 6) The monster species that spawned more often: lyrical flophouse (freq bonus 10) The monster species that spawned more often: betrayed maia (freq bonus 48) The monster species that spawned more often: bogwumpus (freq bonus 10) The monster species that spawned more often: spectre fiend (freq bonus 9) The monster species that spawned more often: Minator Kop (freq bonus 32) The monster species that spawned more often: canermine (freq bonus 10) The monster species that spawned more often: upheaver puffer (freq bonus 36) The monster species that spawned more often: werelocust (freq bonus 24) The monster species that spawned more often: clear mushroom patch (freq bonus 30) The monster species that spawned more often: sub ghost (freq bonus 15) The monster species that spawned more often: blob (freq bonus 18) The monster species that spawned more often: baby voltigore (freq bonus 6) The monster species that spawned more often: stout gelatinous cube (freq bonus 15) The monster species that spawned more often: rejuvenescence howbeit (freq bonus 18) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 12) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 4) The monster species that never randomly spawned: sparkling fungus The monster species that never randomly spawned: purplest nonuser The monster species that never randomly spawned: miller dilapidator The monster species that never randomly spawned: petty sootball The monster species that never randomly spawned: undead chaos sorceror The monster species that never randomly spawned: giant error The monster species that never randomly spawned: hell knight The monster species that never randomly spawned: wood elf tracker The monster species that never randomly spawned: archfiend stuttering aglee The monster species that never randomly spawned: rodmen applicative The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 48) The RNG hath decreed that this item was generated more often: cloak of unlight (absorbing cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 4) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 6) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 16) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 15) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 54) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: implant of evisceration (screaming) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 2) Next attribute increase check would have come at turn 3981 Strength training was 9 Dexterity training was 10 Wisdom training was 7 Constitution training was 10 You were sleep resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having infravision (0) You were telepathic You had 1223 points of nutrition remaining You were stealthy You were polymorphed into a black hound Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - repair armor 3 matter 90% 91% Techniques known in the end Name Level Status jedi jump 4X Prepared(0) liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (fighting gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (arduous helmet) * sedge hat (radio helmet) * skullcap (filtered helmet) * flack helmet (resounding helmet) * crystal helm (red helmet) * mining helm (netradiation helmet) * field helm (bug-tracking helmet) * helm of safeguard (viking helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (steel gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (korean sandals) * boots of safeguard (beautiful heels) Scrolls scroll of healing (MY SPUTA WILL FLOW DOWN) scroll of mana (EN DRAIN STUNT HURT EN) scroll of phase door (MOMMYXOMUHU) scroll of standard id (TEPER VY MERTVY) scroll of cure (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) * scroll of extra healing (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) * scroll of greater mana restoration (FALLBACK PANICBUTTON GETOUTOFJAILCARD) Spellbooks spellbook of repair armor (dripping) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 19 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You changed form 7 times You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (4 of 20) general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (25 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (44 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi...