Leeroy, lawful male bastard Augurer ---------- |........| .......e.| |.....@..| - -------- [Leeroy the College Student] St6 Dx3 Co7 In14 Wi13 Ch7 AugBasMalLaw Dlvl:1 $0 HP9(9) Pw19(19) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Augurer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! An aura of evil darkness surrounds your cloak as you put it on! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: jumping You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 57 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 92% Armor drop chance was reduced to 87% Tool drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 39) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 253) The following skill became untrainable after a while: spirituality (turn 20706) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 22802) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44945 Monster spawn increase reached its maximum at turn 123413 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 963222 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: RNG Kriminologist (freq bonus 4) The monster species that spawned more often: nautilus steersman (freq bonus 8) The monster species that spawned more often: mind colony (freq bonus 30) The monster species that spawned more often: small flying mimic (freq bonus 30) The monster species that spawned more often: dark shaman (freq bonus 12) The monster species that spawned more often: insolent monkey (freq bonus 12) The monster species that spawned more often: baby guivre (freq bonus 12) The monster species that spawned more often: nondescript stalk (freq bonus 3) The monster species that spawned more often: horror (freq bonus 24) The monster species that spawned more often: super naiad (freq bonus 12) The monster species that spawned more often: oh god (freq bonus 16) The monster species that spawned more often: actual big bear (freq bonus 36) The monster species that spawned more often: nondescript mold (freq bonus 16) The monster species that spawned more often: disdaining nictitation (freq bonus 16) The monster species that spawned more often: giant pygmy blowdart (freq bonus 5) The monster species that spawned more often: coolivert (freq bonus 9) The monster species that spawned more often: nonalignment medially (freq bonus 24) The monster species that spawned more often: castle wight (freq bonus 4) The monster species that spawned more often: hellfire colossus (freq bonus 12) The monster species that spawned more often: Verena's plateau boot (freq bonus 10) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster species that never randomly spawned: Rebel Ringfailure The monster species that never randomly spawned: drifty splashing The monster species that never randomly spawned: Gridin The monster species that never randomly spawned: electric rat The monster species that never randomly spawned: Azidonir The monster species that never randomly spawned: crueltrainer The monster species that never randomly spawned: listener The monster species that never randomly spawned: Prostetnik Vogon Jeltz The monster species that never randomly spawned: damnify mesopotamian The monster species that never randomly spawned: floating nose The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 105) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 4) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 59) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 18) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 6) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 2) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 94) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 99) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: map trap (freq bonus 2) Next attribute increase check would have come at turn 659 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having jumping (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You had improved technique levels You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Dunlain The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (275) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (tightly fitting boots) * elven cloak (faded pall) cloak of displacement (straitjacket cloak) Scrolls * scroll of extra healing (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) * scroll of greater mana restoration (THANKS FOR PLAYING SLASHEM EXTENDED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Grand Master) (0 of 20) techniques [Unskilled] (max Grand Master) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Wizard) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Augurer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.