Leeroy, lawful male angelic Korsair -------------- |.@..........| |..f.........| |............| .............| |............| ............| -------------- [Leeroy the Lubber] St8 Dx8 Co5 In7 Wi7 Ch4 KorAngMalLaw Dlvl:1 $257 HP14(14) Pw3(3) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male angelic Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! The moon be waxing tonight. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 135 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 39 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 98% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 82% Tool drop chance was reduced to 85% Food drop chance was reduced to 92% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: dart (turn 83) The following skill became untrainable if you tried to train it too early: broadsword (turn 231) The following skill became untrainable after a while: club (turn 14631) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 15181) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 65205 Monster spawn increase reached its maximum at turn 209175 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 22950021 The monster class that cannot be genocided was dragon The monster class that was spawned more often: grue (freq bonus 6) The monster species that spawned more often: ifrit (freq bonus 16) The monster species that spawned more often: lightningjaw (freq bonus 28) The monster species that spawned more often: snow witch (freq bonus 96) The monster species that spawned more often: inferred reticule (freq bonus 56) The monster species that spawned more often: multi-hued naga (freq bonus 54) The monster species that spawned more often: corroded turret (freq bonus 16) The monster species that spawned more often: clear icky thing (freq bonus 11) The monster species that spawned more often: primed endured quatrain torpidity (freq bonus 18) The monster species that spawned more often: big bug (freq bonus 24) The monster species that spawned more often: black starlit sky (freq bonus 16) The monster species that spawned more often: deadly ant (freq bonus 66) The monster species that spawned more often: lava fungus (freq bonus 14) The monster species that spawned more often: squirrel of Mirkwood (freq bonus 32) The monster species that spawned more often: orange ogre (freq bonus 7) The monster species that spawned more often: envier straightforward surfacer teasing (freq bonus 27) The monster species that spawned more often: nexus vortex (freq bonus 21) The monster species that spawned more often: Solvejg's leather pump (freq bonus 42) The monster species that spawned more often: dark maggot (freq bonus 27) The monster species that spawned more often: dromiceiomimus (freq bonus 14) The monster species that spawned more often: capuchin monkey (freq bonus 36) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: bright white force patch The monster species that never randomly spawned: ivory coast star The monster species that never randomly spawned: agronomic sunlight somnambulator The monster species that never randomly spawned: cobalt draconian The monster species that never randomly spawned: disinterested older woman The monster species that never randomly spawned: Sonja's torn sneaker The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: obsidian lord The monster species that never randomly spawned: castle lighting The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 152) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 31) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 19) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 265) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 13) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 3) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 11) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 17) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 96) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 1) Next attribute increase check would have come at turn 906 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (423) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (tusk) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (JONADAB PLEASE YOU HAVE TO REALIZE THAT YOUR VARIANT SUXX0RZ) scroll of mana (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of phase door (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of standard id (AAIO) scroll of cure (CATACLYSM) * scroll of extra healing (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) * scroll of greater mana restoration (FIST HEAVY BIG DAMAGE SPEE WORK) Potions potion of rum (tesco value) Rings ring of poison resistance (rainbow) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... You and the kitten escaped from the dungeon with 158 points, Since you escaped early, the score list will not be checked.