Leeroy, lawful male bastard Samurai ---------- |..@.....| ....d....+ |......$.| -.-------- [Leeroy the Hatamoto] St11 Dx12 Co8 In4 Wi3 Ch4 SamBasMalLaw Dlvl:1 $0 HP19(19) Pw7(7) AC1 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Konnichi wa Leeroy, the bastard Samurai, welcome back to SlashEMExtended! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 99% Armor drop chance was reduced to 84% Tool drop chance was reduced to 71% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 29) The following skill became untrainable if you tried to train it too early: knife (turn 1067) The following skill became untrainable after a while: dart (turn 28537) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 50141) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66950 Monster spawn increase reached its maximum at turn 197510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 6691572 The monster class that cannot be genocided was trove The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: Baalphegor (freq bonus 10) The monster species that spawned more often: stomping willow (freq bonus 20) The monster species that spawned more often: radspider (freq bonus 20) The monster species that spawned more often: hammer of the underworld (freq bonus 5) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 24) The monster species that spawned more often: colombian potato (freq bonus 40) The monster species that spawned more often: slime force fungus (freq bonus 12) The monster species that spawned more often: five of spades (freq bonus 32) The monster species that spawned more often: one-eyed bugger (freq bonus 32) The monster species that spawned more often: nasty master mind flayer (freq bonus 84) The monster species that spawned more often: orc spellsword (freq bonus 16) The monster species that spawned more often: fixedly freeze sestet (freq bonus 14) The monster species that spawned more often: purple dragon (freq bonus 12) The monster species that spawned more often: clay stalk (freq bonus 32) The monster species that spawned more often: undead ringseeker (freq bonus 10) The monster species that spawned more often: aggressive lichen (freq bonus 20) The monster species that spawned more often: old silver dragon (freq bonus 5) The monster species that spawned more often: armenia inferior (freq bonus 18) The monster species that spawned more often: huge rock mole (freq bonus 27) The monster species that spawned more often: chastest gizmo (freq bonus 24) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 3) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 5) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster species that never randomly spawned: prayer book permamimic The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: decaying mimic The monster species that never randomly spawned: ogre priest The monster species that never randomly spawned: The Eastern Vampire The monster species that never randomly spawned: pseudo-nice crone The monster species that never randomly spawned: cyan force patch The monster species that never randomly spawned: vorpal grid bug The monster species that never randomly spawned: ancient turret The monster species that never randomly spawned: desert warp fungus The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: magic harp (harp) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 22) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 14) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 2) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 29) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 7) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 8) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 3) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 10) Next attribute increase check would have come at turn 2385 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Amaterasu Omikami The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu stone (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (orange visored helmet) * sugegasa (etheric helmet) * skullcap (wok-shaped helmet) * flack helmet (gray helmet) * crystal helm (deformed helmet) * mining helm (full helmet) * field helm (viking helmet) * helm of safeguard (yellow helmet) * jingasa (organic helmet) * plasteel gloves (white gloves) * yugake (spacey gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (occultism gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (winter stilettos) * boots of safeguard (jade boots) Scrolls * scroll of extra healing (APOKRAR DONENIGHT) * scroll of greater mana restoration (SEXY FARTING BUTT EDITION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Grand Master) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Master) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Legendary) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.