Leeroy, lawful female ungenomoldic Jedi ------ |....# |...(# |..fd.# -+--- - [Leeroy the Night Tiger] St16 Dx9 Co8 In11 Wi7 Ch4 JedUngFemLaw Dlvl:1 $0 HP53(53) Pw16(16) AC0 HD8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a night tiger! Your armor falls around you! Wiped out all ungenomolds. You feel dead inside. There is a staircase up here. You see here a blessed +1 robe {16}. The moon is waxing tonight. Pick an object. f a cat or other feline (night tiger called Leeroy) Accessing Pokedex entry for night tiger... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 3, magic resistance = 0, alignment 0. Fast (17). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous. This monster is always female. Can be seen with infravision. Origin: Diablo. Is a valid polymorph form. Attacks: 1d10, uses weapon - ordinary physical What do you want to wield? [- c or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 46% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 57% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: occult spells (turn 60) The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 1240) The following skill became untrainable after a while: spear (turn 53940) The following skill couldn't be trained before a certain turn number is reached: sling (turn 15063) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 48273 Monster spawn increase reached its maximum at turn 208598 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 807937 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: mummy (freq bonus 5) The monster species that spawned more often: tasloi zombie (freq bonus 24) The monster species that spawned more often: practice provost (freq bonus 16) The monster species that spawned more often: tentacle devil (freq bonus 20) The monster species that spawned more often: large spider (freq bonus 18) The monster species that spawned more often: welcomed dichromatic consomme (freq bonus 27) The monster species that spawned more often: spike patch (freq bonus 8) The monster species that spawned more often: chaotic spider (freq bonus 27) The monster species that spawned more often: asgardian (freq bonus 6) The monster species that spawned more often: student assistant (freq bonus 8) The monster species that spawned more often: pink draconian (freq bonus 28) The monster species that spawned more often: insurmountable mold (freq bonus 22) The monster species that spawned more often: gnome comrade (freq bonus 9) The monster species that spawned more often: boojum (freq bonus 84) The monster species that spawned more often: death turret (freq bonus 28) The monster species that spawned more often: Grindorn (freq bonus 28) The monster species that spawned more often: magnetic spore (freq bonus 36) The monster species that spawned more often: topaz warp fungus (freq bonus 24) The monster species that spawned more often: rotated one (freq bonus 16) The monster species that spawned more often: kobold warrior (freq bonus 6) The monster species that spawned more often: alien egg (freq bonus 33) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster species that never randomly spawned: swamp hydra The monster species that never randomly spawned: real nether hound The monster species that never randomly spawned: Ujbelex The monster species that never randomly spawned: robed aim The monster species that never randomly spawned: bright blue mold The monster species that never randomly spawned: fire monster The monster species that never randomly spawned: plunk seducing The monster species that never randomly spawned: verina The monster species that never randomly spawned: adventurer yeek The monster species that never randomly spawned: nexus bomb The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 20) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 99) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 18) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 18) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 72) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 8) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 15) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 8) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 10) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 4) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was always generated cursed: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 2) Next attribute increase check would have come at turn 1132 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having contamination resistance (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You were polymorphing You were polymorphed into a night tiger Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (323) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (red robe) * leather gloves (faded mittens) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (frequent helmet) * skullcap (secret helmet) * flack helmet (brick helmet) * crystal helm (chain-aventailed helmet) * mining helm (padded helmet) * field helm (thinking helmet) * helm of safeguard (ruined helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (tightly fitting gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (snow boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of mana (HFR GUR SBEPR YHXR) scroll of phase door (IEO BELPHENO) scroll of standard id (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of cure (GENTLE PEEPTOE HIGH HEELS) * scroll of extra healing (SHIELD IS ON) * scroll of greater mana restoration (INESSENTIAL INFILTRATED IVY) scroll of genocide (GRASS MUD HORSE) Wands wand of death (mulberry) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.