Leeroy, lawful male ungenomoldic Jedi ---------- |........| ..W......| |..d..$..| -----.---- 1 [Leeroy the Wight] St18/03 Dx8 Co11 In9 Wi11 Ch6 JedUngMalLaw Dlvl:1 $0 HP32(32) Pw15(15) AC0 HD5 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male ungenomoldic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a wight! Wiped out all ungenomolds. You feel dead inside. The moon is waxing tonight. Pick an object. W a wraith (wight called Leeroy) Accessing Pokedex entry for wight... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 5, magic resistance = 5, alignment -3. Normal speed (12). Normal generation, with frequency 10. Resists cold, sleep, poison. Leaves no corpse. Genocidable, breathless, amphibious undead. Follows you to other levels. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d4, claw (punch, hit, etc.) - drains life levels 2d3, bite - ordinary physical claw (punch, hit, etc.) - drains life levels Beware, there will be no return! Still climb? [yn] (n) What do you want to wield? [- c or ?*] (2x) Never mind. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 86% Ring drop chance was reduced to 68% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 83% Tool drop chance was reduced to 72% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: shield (turn 67) The following skill became untrainable if you tried to train it too early: dart (turn 420) The following skill became untrainable after a while: broadsword (turn 39416) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 30014) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 74494 Monster spawn increase reached its maximum at turn 143704 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1956310 The monster class that cannot be genocided was naga The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: theme boar (freq bonus 7) The monster species that spawned more often: violet spore (freq bonus 24) The monster species that spawned more often: errand grandstander (freq bonus 15) The monster species that spawned more often: topcoat percentile (freq bonus 54) The monster species that spawned more often: invisible fungus (freq bonus 10) The monster species that spawned more often: wallpapering cooky (freq bonus 6) The monster species that spawned more often: oscillator (freq bonus 10) The monster species that spawned more often: tron bug (freq bonus 10) The monster species that spawned more often: theme fox (freq bonus 12) The monster species that spawned more often: devilfish (freq bonus 5) The monster species that spawned more often: advisee banker (freq bonus 10) The monster species that spawned more often: Bea's combat boot (freq bonus 24) The monster species that spawned more often: octarine force patch (freq bonus 10) The monster species that spawned more often: wereumberhulk (freq bonus 4) The monster species that spawned more often: mindsnack walker (freq bonus 10) The monster species that spawned more often: runoff spore (freq bonus 12) The monster species that spawned more often: bully mimic (freq bonus 5) The monster species that spawned more often: stalking ore lichen (freq bonus 15) The monster species that spawned more often: clefairy (freq bonus 36) The monster species that spawned more often: giant grey rat (freq bonus 10) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 5) The monster species that never randomly spawned: bank robber The monster species that never randomly spawned: loaded laser The monster species that never randomly spawned: thorn fungus The monster species that never randomly spawned: Celine Jules The monster species that never randomly spawned: master robot The monster species that never randomly spawned: toked anele coeducation The monster species that never randomly spawned: Nadja's erotic lady shoe The monster species that never randomly spawned: humanoid leprechaun The monster species that never randomly spawned: kobold hewer The monster species that never randomly spawned: unaligned priest The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: clockloak (reliance cloak) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 19) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 8) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 9) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 7) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 123) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 7) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: runed rod (rod) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this trap was always invisible: artifact jackpot trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 1) Next attribute increase check would have come at turn 482 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was -1 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You were prevented from having technicality (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were stealthy You could survive without air You were polymorphing You were polymorphed into a wight Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (534) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (orange robe) * leather gloves (occultism gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (spired helmet) * skullcap (arduous helmet) * flack helmet (metal disk) * crystal helm (spinning helmet) * mining helm (brick helmet) * field helm (fish bowl) * helm of safeguard (formula one helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (dusty gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots stone (ankle boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of mana (JOUKKUE LAEIKSE VAKAVIMMIKSI TAITEILIJOISTA) scroll of phase door (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) scroll of standard id (STAT IS WILD CHANGELY) scroll of cure (DDOS ATTACK) * scroll of extra healing (SMUTSIKA SKOEKA) * scroll of greater mana restoration (RO MON LIN TEXTILE) scroll of genocide (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) Wands wand of death (girly) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.