Leeroy, lawful male asgardish Rogue ------- |.....| |.@...| |..d..| ....... ------- [Leeroy the Footpad] St9 Dx16 Co8 In6 Wi13 Ch6 RogAsgMalLaw Dlvl:1 $1698 HP19(19) Pw7(7) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Rogue. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 short sword (weapon in hand) {12} b - 14 uncursed +0 daggers (alternate weapon; not wielded) {56} c - 34 uncursed +0 darts (in quiver) {1} Armor d - an uncursed +1 leather armor (being worn) {60} Scrolls f - 4 blessed scrolls of gold detection {0} g - 4 blessed scrolls of teleportation {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions e - an uncursed potion of sickness {0} Tools h - an uncursed lock pick {0} i - an uncursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: searching You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 228 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 68% Ring drop chance was reduced to 74% Wand drop chance was reduced to 98% Armor drop chance was reduced to 83% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: polymorphing (turn 8) The following skill became untrainable if you tried to train it too early: protection spells (turn 624) The following skill became untrainable after a while: javelin (turn 21800) The following skill couldn't be trained before a certain turn number is reached: knife (turn 65890) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77207 Monster spawn increase reached its maximum at turn 129524 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 714056 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: dark green sentai (freq bonus 12) The monster species that spawned more often: quakily buttoning (freq bonus 42) The monster species that spawned more often: death eel (freq bonus 6) The monster species that spawned more often: time force patch (freq bonus 3) The monster species that spawned more often: hideous ogre mage (freq bonus 21) The monster species that spawned more often: ice spaceship (freq bonus 9) The monster species that spawned more often: snore growth (freq bonus 9) The monster species that spawned more often: werecow (freq bonus 12) The monster species that spawned more often: invisible force fungus (freq bonus 8) The monster species that spawned more often: possessory restuffed (freq bonus 12) The monster species that spawned more often: acidic warp fungus (freq bonus 12) The monster species that spawned more often: antimagic mushroom (freq bonus 24) The monster species that spawned more often: stoning patriarchy enthuse (freq bonus 3) The monster species that spawned more often: nightly warp fungus (freq bonus 20) The monster species that spawned more often: baby psychic dragon (freq bonus 10) The monster species that spawned more often: acetic acid cloud (freq bonus 10) The monster species that spawned more often: dildo golem (freq bonus 12) The monster species that spawned more often: huge pile of killer coins (freq bonus 24) The monster species that spawned more often: drydrip colony (freq bonus 30) The monster species that spawned more often: Oberon Worker (freq bonus 20) The monster trait that was more common: joke monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster species that never randomly spawned: nauseam od The monster species that never randomly spawned: speedhorse The monster species that never randomly spawned: elemental girl The monster species that never randomly spawned: contamination spore The monster species that never randomly spawned: midget The monster species that never randomly spawned: celestial turret The monster species that never randomly spawned: luminescent growth The monster species that never randomly spawned: ebony warp patch The monster species that never randomly spawned: least daemon The monster species that never randomly spawned: grid xorn The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 40) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 14) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 19) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 27) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 85) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 29) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 5) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 10) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 12) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 10) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: crystal sword ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 5) Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having automatic searching (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Issek, Mog and Kos Your deity was Issek The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of gold detection (MIS DES SBIL DE BRUNSEZEN) scroll of teleportation (UMUTO QUACK) scroll of healing (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of mana (BIRD STUNT IS BETTER) scroll of phase door (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of standard id (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of cure (THAZI N EPIBATHA CHEOUCH CHA) * scroll of extra healing (YOU REALLY BECOME STRONGER) * scroll of greater mana restoration (IRC CHANNEL SLASHEMEXTENDED) Potions potion of sickness (pseudo-violet) Tools * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) missile weapons [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Legendary) (20 of 160) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rogue... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.