Leeroy, chaotic male vamgoyle Rocker ----+---- |.......| |........ |.......| |.@u....| --------- [Leeroy the Whistleblower] St9 Dx9 Co11 In7 Wi5 Ch4 RocVgoMalCha Dlvl:1 $0 HP15(15) Pw6(6) AC10 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male vamgoyle Rocker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -15 Your max alignment was 5 You carried 5 sins You could not have this property at all: flying You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 95% chance Ring drop chance was reduced to 70% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 69% Food drop chance was reduced to 84% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: matter spells (turn 38) The following skill became untrainable if you tried to train it too early: divination spells (turn 280) The following skill became untrainable after a while: attack spells (turn 64137) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 18348) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20781 Monster spawn increase reached its maximum at turn 249727 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2944984 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: vicar (freq bonus 3) The monster species that spawned more often: frontal instruction grandpa (freq bonus 12) The monster species that spawned more often: lower-level stinker (freq bonus 10) The monster species that spawned more often: unprofessed subhuman ramjet clearinghouse (freq bonus 24) The monster species that spawned more often: sererrog (freq bonus 7) The monster species that spawned more often: lightning vortex (freq bonus 10) The monster species that spawned more often: dingo puppy (freq bonus 4) The monster species that spawned more often: vietnamese lady (freq bonus 24) The monster species that spawned more often: night goblin (freq bonus 6) The monster species that spawned more often: Vitali the Grandmaster Vampire (freq bonus 20) The monster species that spawned more often: super-old guy (freq bonus 6) The monster species that spawned more often: water giant (freq bonus 12) The monster species that spawned more often: magnetic growth (freq bonus 10) The monster species that spawned more often: shard mold (freq bonus 30) The monster species that spawned more often: Sue Lyn (freq bonus 6) The monster species that spawned more often: shaped mushroom (freq bonus 8) The monster species that spawned more often: starship highhanded (freq bonus 6) The monster species that spawned more often: regarding bothering (freq bonus 6) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 10) The monster species that spawned more often: arborachuck (freq bonus 6) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster species that never randomly spawned: malicious leprechaun The monster species that never randomly spawned: hungry patch The monster species that never randomly spawned: prefabricate optimal The monster species that never randomly spawned: dildo golem The monster species that never randomly spawned: Inuki The monster species that never randomly spawned: camo rust monster The monster species that never randomly spawned: dolled impolite The monster species that never randomly spawned: slime vortex The monster species that never randomly spawned: worktable outreached The monster species that never randomly spawned: vampiric stalk The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 116) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 34) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 8) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 18) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 17) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 59) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 14) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 8) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 10) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 2) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 11) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 34) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this trap was always invisible: good artifact trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 6) Next attribute increase check would have come at turn 1150 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were petrification resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having flying (0) You had 1500 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Classic Rock, Symphonic Metal and Hardcore Punk Your deity was Hardcore Punk The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status egg bomb 1X Prepared(0) missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (JUBILEX HAS A SAVEGAME CORRUPTION SPIT ATTACK IN GRUNTHACK) scroll of mana (OMG AMY ASCENDED FOURK DESPITE WAND DESTRUCTION) scroll of phase door (LITTLE INJURED DOUBLE PAY) scroll of standard id (TRUE RISE BY STRANGE SMELL) scroll of cure (ABDA) * scroll of extra healing (VERR YED HORRE) * scroll of greater mana restoration (TEPER VY MERTVY) Spellbooks spellbook of force bolt (dark brown) Tools wooden harp (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Grand Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Rocker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.