Leeroy, lawful male yuki-onnic Jedi -----+----- |.........| +.......... |..$...@d.| |.......... ----------- [Leeroy the Youngling] St12 Dx7 Co8 In14 Wi6 Ch6 JedYukMalLaw Dlvl:1 $1 HP23(23) Pw11(11) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male yuki-onnic Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. In what direction? [hykulnjb><] Never mind. white lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: lightsaber. Most tools can be applied for an effect; some are also useful when wielded. This lightsaber does RNG-determined damage, but it needs to be turned on in order to work. An activated lightsaber is good for engraving. You don't know any spells right now. # Pick an object. @ a human or elf or you (yuki-onnic jedi called Leeroy) Accessing Pokedex entry for jedi... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 4d6, uses weapon - ordinary physical 4d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (yuki-onnic jedi called Leeroy) Accessing Pokedex entry for jedi... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Origin: Castle of the Winds. Is not a valid polymorph form. Attacks: 4d6, uses weapon - ordinary physical 4d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (yuki-onnic jedi called Leeroy) Accessing Pokedex entry for yuki-playa... Base statistics of this monster type: Base level = 9, difficulty = 13, AC = 0, magic resistance = 70, alignment -10. Normal speed (12). Normal generation, with frequency 1. Resists cold. Conveys cold resistance. Genocidable, carnivorous, herbivorous. This monster is always female. Has infravision. Can be seen with infravision. Origin: DNetHack. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d10, touches - frost damage claw (punch, hit, etc.) - seduces and steals multiple items 0d6, passive - frost damage Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 robe (being worn) {16} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Tools b - an uncursed +1 white lightsaber (weapon in hand) {24} c - an uncursed blindfold {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: free action You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 20 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 81% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 82% Ring drop chance was reduced to 98% Wand drop chance was reduced to 55% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 65% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 27% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: high heels (turn 16) The following skill became untrainable if you tried to train it too early: petkeeping (turn 190) The following skill became untrainable after a while: sling (turn 49108) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 21395) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 108319 Monster spawn increase reached its maximum at turn 221865 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 9790652 The monster class that cannot be genocided was centaur The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: bully mimic (freq bonus 3) The monster species that spawned more often: fluidic semper interlock ballute (freq bonus 30) The monster species that spawned more often: frontal instruction grandpa (freq bonus 3) The monster species that spawned more often: ETA terrorist (freq bonus 24) The monster species that spawned more often: lisping augend tagalong (freq bonus 8) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 20) The monster species that spawned more often: fourk nymph (freq bonus 8) The monster species that spawned more often: pupurin (freq bonus 15) The monster species that spawned more often: declinature inheritability (freq bonus 15) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 6) The monster species that spawned more often: alarm light (freq bonus 12) The monster species that spawned more often: sucker gremlin (freq bonus 12) The monster species that spawned more often: ingenuously loather (freq bonus 4) The monster species that spawned more often: magnetic warp patch (freq bonus 24) The monster species that spawned more often: torpedoed interactive (freq bonus 8) The monster species that spawned more often: card stalk (freq bonus 6) The monster species that spawned more often: mister vain (freq bonus 18) The monster species that spawned more often: dark sage (freq bonus 8) The monster species that spawned more often: pond naga hatchling (freq bonus 10) The monster species that spawned more often: hidden bat (freq bonus 4) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 7) The monster trait that was more common: monsters whose attacks push you back (freq bonus 12) The monster trait that was more common: monsters that make orc sounds (freq bonus 6) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: fishnet unprofitably The monster species that never randomly spawned: kopkeeper The monster species that never randomly spawned: ancient gray dragon The monster species that never randomly spawned: shadow ogre The monster species that never randomly spawned: novice mindcrafter The monster species that never randomly spawned: insane monster The monster species that never randomly spawned: house fly The monster species that never randomly spawned: flying stalker piranha The monster species that never randomly spawned: real earth hound The monster species that never randomly spawned: spectre fiend The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 82) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 10) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 29) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 79) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: robe of fast casting (black robe) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: robe of magic resistance (yellow robe) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 2) Next attribute increase check would have come at turn 2241 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having free action (0) You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (756) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (green robe) * leather gloves (boxing gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (musical helmet) * skullcap (space helmet) * flack helmet (water-pipe helmet) * crystal helm (black helmet) * mining helm (organic helmet) * field helm (spinning helmet) * helm of safeguard (dim colored helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (parked gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (covered pair of gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (ski heels) * boots of safeguard (buffalo boots) Scrolls scroll of healing (PROJECTION LEAD) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (COCKATRICE CORPSES ARE DELICIOUS) scroll of standard id (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of cure (THE FIRST FOOCUBUS ENCOUNTER ASKS FOR YOUR SEXUALITY) * scroll of extra healing (ATTACK BY MOVING FAST) * scroll of greater mana restoration (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.