Leeroy, lawful male angelic Jedi ##----------- #,-.........+ ------- #,|`.....@$.| |..\..|####,|........d| |......,,,,,|.........| |.....|#####-------+--- |..<..| -----.- ##,,,,# #,,#,## -.--#- |....| |....| |....| ------ [Leeroy the Youngling] St15 Dx8 Co11 In13 Wi12 Ch12 JedAngMalLaw Dlvl:1 $16 HP25(25) Pw9(9) AC5 MC0 Xp1/5 Wt44/1730 T53 Latest messages You don't know any spells right now. You displaced your little dog. You see here a scroll labeled QUICKER USED THE STUNT OF ELF {0}. j - a scroll labeled QUICKER USED THE STUNT OF ELF {0}. There is a wall in the way! You kill the porter lichen! You see here 3 gold pieces {0}. 3 gold pieces. There is a set of iron bars in the way! There is a wall in the way! (6x) The door opens. You cannot diagonally move through a door! You displaced your little dog. You stop. Your little dog is in the way! robe - This is a piece of armor. Color: white. Material: leather. Appearance: white robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor. white double lightsaber - This is a tool. Color: cyan. Material: platinum. Appearance: double lightsaber. Most tools can be applied for an effect; some are also useful when wielded. A two-handed lightsaber that can be set to double mode in order to do even more damage. It needs to be turned on in order to work, and while activated it is also useful for engraving. It's especially effective against small monsters. # Really quit [yes/no]? Your inventory Armor a - an uncursed fireproof +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of teleportation {0} Tools c - an uncursed +1 white double lightsaber (weapon in hands) {24} d - an uncursed blindfold {0} Final attributes You have strayed Your alignment was -1 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: numbopathy You could not have this property intrinsically: polymorph control Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 22 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 78% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 91% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: riding (turn 12) The following skill became untrainable if you tried to train it too early: divination spells (turn 360) The following skill became untrainable after a while: implants (turn 72094) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 26609) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19387 Monster spawn increase reached its maximum at turn 115918 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 902224 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: prick bear (freq bonus 3) The monster species that spawned more often: minor big ghost (freq bonus 54) The monster species that spawned more often: buttonhook guanin (freq bonus 12) The monster species that spawned more often: Jeanetta (freq bonus 18) The monster species that spawned more often: fetish shaman (freq bonus 27) The monster species that spawned more often: knapsack lamb (freq bonus 21) The monster species that spawned more often: desu sentai (freq bonus 6) The monster species that spawned more often: player gremlin (freq bonus 4) The monster species that spawned more often: disrupter turret (freq bonus 6) The monster species that spawned more often: dark elven warrior (freq bonus 10) The monster species that spawned more often: grating chicken (freq bonus 9) The monster species that spawned more often: ancient naga (freq bonus 24) The monster species that spawned more often: Iwan (freq bonus 27) The monster species that spawned more often: shoggoth (freq bonus 6) The monster species that spawned more often: leopard dress prostitute (freq bonus 6) The monster species that spawned more often: costively confuter (freq bonus 4) The monster species that spawned more often: killer whale (freq bonus 2) The monster species that spawned more often: green snake (freq bonus 12) The monster species that spawned more often: internet swarmer (freq bonus 3) The monster species that spawned more often: hollow one (freq bonus 5) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters with fire resistance (freq bonus 8) The monster trait that was more common: monsters that count as major demon (freq bonus 9) The monster species that never randomly spawned: train moss The monster species that never randomly spawned: siena warp patch The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: nondescript colony The monster species that never randomly spawned: active eye The monster species that never randomly spawned: Sandra's buckled boot The monster species that never randomly spawned: immensest chopping The monster species that never randomly spawned: telepathic eye The monster species that never randomly spawned: crystal patch The monster species that never randomly spawned: space monster The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 14) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 14) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 12) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 16) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 15) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 5) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 16) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 5) Next attribute increase check would have come at turn 1116 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were prevented from having contamination resistance (0) You were prevented from having discount action (0) You were prevented from having full nutrients (0) You were prevented from having technicality (0) You had 1441 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (124) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (spiky gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (meso helmet) * skullcap (RNG helmet) * flack helmet (kitchen hat) * crystal helm (radio helmet) * mining helm (crazy helmet) * field helm (aluminium helmet) * helm of safeguard (bluy helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (padded gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (winter stilettos) * boots of safeguard (plateau boots) Scrolls scroll of healing (HM MINUS 1R) scroll of mana (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of phase door (VITERBI TRELLIS) scroll of standard id (BITHOURARA ASOUEMARA) scroll of cure (INEMPTIO) * scroll of extra healing (DNETHACK HAS HIGH HEELSES) * scroll of greater mana restoration (TUOE DISNI) scroll of teleportation (QUICKER USED THE STUNT OF ELF) Tools white double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (22 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Since you quit, the score list will not be checked.