Leeroy, lawful male ungenomoldic Korsair ----- |...| ....| |.Y.. |..s| ----- 1 [Leeroy the Giant Brown Tick] St17 Dx15 Co15 In12 Wi9 Ch10 KorUngMalLaw Dlvl:1 $111 HP177(177) Pw8(8) AC-18 HD25 Exp1 T1 Latest messages Ye turn into a giant brown tick! Ye find ye must drop yer weapon! Wiped out all ungenomolds. Ye feel dead inside. There be a staircase up 'ere. Ye see 'ere an uncursed +1 kutlass {16}. Be kareful! New moon tonight. a - an uncursed +1 kutlass {16}. What do ye want to zap? [j or ?*] Never mind. There be a staircase up 'ere. Ye be Leeroy, a lawful male ungenomoldic Korsair. HP: 177 (max 177) Pw 8 (max 8) AK -18 Kurrent status effects: . # (2x) What do ye want to eat? [gh or ?*] Never mind. # What do ye want to zap? [j or ?*] In what direction? [hykulnjb><] Ye irradiate yerself with pure energy! You die. Your inventory Amulets d - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +1 cutlass {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles g - an uncursed tin of porter lichen {0} h - a blessed sea biscuit {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of rum {0} Rings c - an uncursed ring of cold resistance {0} Wands j - a * cursed wand of death (0:9) {0} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a jackal {0} The oilskin sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 55 Implant identification only worked 1 times out of 87 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 249 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 39% chance Book drop chance was reduced to 90% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 95% Armor drop chance was reduced to 86% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 51) The following skill became untrainable if you tried to train it too early: boomerang (turn 284) The following skill became untrainable after a while: hammer (turn 64506) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 42978) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 29803 Monster spawn increase reached its maximum at turn 245293 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 714495 The monster class that cannot be genocided was xan or other mythical/fantastic insect Today, this monster class was always generated invisible: humanoid The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: snakeman chieftain (freq bonus 8) The monster species that spawned more often: grey wraith (freq bonus 4) The monster species that spawned more often: honeymooned macerating (freq bonus 12) The monster species that spawned more often: opal mushroom (freq bonus 9) The monster species that spawned more often: sexxy robber (freq bonus 12) The monster species that spawned more often: dwarf thief (freq bonus 3) The monster species that spawned more often: odorous lady (freq bonus 8) The monster species that spawned more often: walking corpse (freq bonus 2) The monster species that spawned more often: ant (freq bonus 8) The monster species that spawned more often: apprentice spore lichen (freq bonus 9) The monster species that spawned more often: georgian enlacing sloe internal typographer (freq bonus 8) The monster species that spawned more often: sand rat (freq bonus 4) The monster species that spawned more often: true weeping angel (freq bonus 4) The monster species that spawned more often: reddish growth (freq bonus 12) The monster species that spawned more often: weak guard (freq bonus 8) The monster species that spawned more often: green hag (freq bonus 12) The monster species that spawned more often: ultraviolet monster (freq bonus 12) The monster species that spawned more often: agent black mold (freq bonus 6) The monster species that spawned more often: preconditioned avengingly expedient (freq bonus 12) The monster species that spawned more often: lost maia (freq bonus 36) The monster trait that was more common: monsters that eat metal (freq bonus 7) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 1) The monster species that never randomly spawned: dehnah sephirah The monster species that never randomly spawned: inscrutability tuned The monster species that never randomly spawned: malformed flying polyp The monster species that never randomly spawned: bearded math teacher The monster species that never randomly spawned: dream colony The monster species that never randomly spawned: python The monster species that never randomly spawned: limrog The monster species that never randomly spawned: gravitator The monster species that never randomly spawned: web mistress The monster species that never randomly spawned: false mold The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 44) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 9) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 7) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 3) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 7) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: egomonster trap (freq bonus 3) Next attribute increase check would have come at turn 706 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were warned You had automatic searching You had 1500 points of nutrition remaining You were polymorphing You were polymorphed into a giant brown tick Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (86) You are dead You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1XR Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) turn undead 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (buck tooth) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (SEE YA CUNT) scroll of mana (MASS ABORTION CAMP) scroll of phase door (ROURARBISAROURBBARIASPHREN) scroll of standard id (POWER PERFORATO AS BARET) scroll of cure (4OFAE OF9 SCC9) * scroll of extra healing (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) * scroll of greater mana restoration (RUN DONTDIE HITUNDERSCORE) scroll of genocide (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) Potions potion of rum (voluminous) Rings ring of cold resistance (calcite) Wands wand of death (crashbug) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 sewer rats (1 created) 0 black rats (1 created) 0 grid xorns (1 created) 0 monkeys (1 created) 0 twens (1 created) 0 small turrets (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Genocided species: ungenomolds 1 species genocided. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 111 pieces of gold, after 1 move. Killer: shot himself with a death ray You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 388 1 Volt-Bar-Hom-Mal-Cha quit in The Dungeons of Doom on level 1. 21 [21] 389 1 Leeroy-Kni-Dwa-Mal-Neu escaped the dungeon [max level 1]. 23 [23] * 0 Leeroy-Kor-Ung-Mal-Law died in The Dungeons of Doom on level 1. Shot himself with a death ray. 14 [14]