Leeroy, lawful male asgardish Jedi ---- |.@| |.d| |..| ...| |..| |..| ---- [Leeroy the Youngling] St18/01 Dx11 Co17 In11 Wi5 Ch10 JedAsgMalLaw Dlvl:1 $0 HP27(27) Pw12(12) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 30 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 98% Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 61% Potion drop chance was reduced to 72% Food drop chance was reduced to 78% The following skill could not be trained at all: knife The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: polymorphing (turn 6) The following skill became untrainable if you tried to train it too early: axe (turn 736) The following skill became untrainable after a while: sling (turn 29228) The following skill couldn't be trained before a certain turn number is reached: lance (turn 43926) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60357 Monster spawn increase reached its maximum at turn 200168 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7107154 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: watch dragon (freq bonus 24) The monster species that spawned more often: ethereal missingno (freq bonus 24) The monster species that spawned more often: hooliganism shoplifter gainful (freq bonus 14) The monster species that spawned more often: obtrusion sprained goon (freq bonus 32) The monster species that spawned more often: Jasieen (freq bonus 8) The monster species that spawned more often: covetous snow orc (freq bonus 36) The monster species that spawned more often: sarnrog (freq bonus 5) The monster species that spawned more often: red balrog (freq bonus 18) The monster species that spawned more often: dark mushroom (freq bonus 6) The monster species that spawned more often: queen B (freq bonus 14) The monster species that spawned more often: disenchanter eye (freq bonus 12) The monster species that spawned more often: grutten spraddle (freq bonus 12) The monster species that spawned more often: giant pygmy shaman (freq bonus 20) The monster species that spawned more often: shadow reaper (freq bonus 12) The monster species that spawned more often: repinning examination (freq bonus 14) The monster species that spawned more often: Sword Archon (freq bonus 20) The monster species that spawned more often: trap growth (freq bonus 14) The monster species that spawned more often: great white shark (freq bonus 36) The monster species that spawned more often: poison lich (freq bonus 28) The monster species that spawned more often: red naga (freq bonus 10) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: healing gremlin The monster species that never randomly spawned: real mold The monster species that never randomly spawned: delicacy auditorial ecology The monster species that never randomly spawned: colluded spore The monster species that never randomly spawned: dull colony The monster species that never randomly spawned: Mac Moneysac The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: minuscule permamimic The monster species that never randomly spawned: hydra-snake The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 8) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 48) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 3) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 3) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 6) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 2) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 8) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 65) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 70) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: fumarole (freq bonus 8) Next attribute increase check would have come at turn 538 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having confusion resistance (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1189) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (white robe) * leather gloves (warped gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (bug-tracking helmet) * skullcap (strip bandana) * flack helmet (anti-government helmet) * crystal helm (scuba helmet) * mining helm (gray helmet) * field helm (weeping helmet) * helm of safeguard (echo helmet) * war hat (secret helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (odd pair of gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (orange boots) * boots of safeguard (street boots) Scrolls scroll of healing (TU SCRONIUM ES) scroll of mana (SOME NETHACK4 DEV HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of cure (ABRA KA DABRA) * scroll of extra healing (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) * scroll of greater mana restoration (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.