Leeroy, lawful male ungenomoldic Paladin -.--- |...| |..T| |f..| ----- [Leeroy the Chemistry Teacher] St6 Dx10 Co11 In6 Wi13 Ch3 PalUngMalLaw Dlvl:1 $0 HP82(82) Pw10(25) AC-15 HD15 Exp1 T6 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations Leeroy, the ungenomoldic Paladin, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) In what direction? [hykulnjb><] The kitten misses the colorless mushroom patch. The colorless mushroom patch misses. The kitten bites the colorless mushroom patch. The colorless mushroom patch is killed! You don't have enough energy to cast that spell. The required amount was 15. Beware, there will be no return! Still climb? [yn] (n) (2x) Your inventory Weapons a - an uncursed +3 long sword (weapon in claw) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 4 uncursed food rations {0} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of stone to flesh (5:4) {0} Rings i - an uncursed ring of warning {0} Wands j - a cursed wand of death (0:10) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: quad attacks You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 149 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 98% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 79% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: paddle (turn 29) The following skill became untrainable if you tried to train it too early: divination spells (turn 923) The following skill became untrainable after a while: club (turn 33775) The following skill couldn't be trained before a certain turn number is reached: flail (turn 37381) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 93167 Monster spawn increase reached its maximum at turn 186966 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 7065489 The monster class that cannot be genocided was wraith The monster class that was spawned more often: trapper or lurker above (freq bonus 5) The monster species that spawned more often: audient neuromotor (freq bonus 78) The monster species that spawned more often: corona mew (freq bonus 14) The monster species that spawned more often: cutcat (freq bonus 16) The monster species that spawned more often: cave fisher (freq bonus 7) The monster species that spawned more often: soft growth (freq bonus 18) The monster species that spawned more often: Inspector Lieutenant (freq bonus 14) The monster species that spawned more often: sweatbox sequestered kidvid (freq bonus 12) The monster species that spawned more often: klingon (freq bonus 24) The monster species that spawned more often: verbal jabberwock (freq bonus 42) The monster species that spawned more often: Baalgregor (freq bonus 9) The monster species that spawned more often: undead erdrick (freq bonus 64) The monster species that spawned more often: violet starlit sky (freq bonus 36) The monster species that spawned more often: combat-boot-wearing amazon (freq bonus 20) The monster species that spawned more often: mithril piercer (freq bonus 42) The monster species that spawned more often: quart recreation donated (freq bonus 10) The monster species that spawned more often: miss ass (freq bonus 16) The monster species that spawned more often: pile of purchase coins (freq bonus 6) The monster species that spawned more often: fire eel (freq bonus 21) The monster species that spawned more often: porter irresistible fungus (freq bonus 21) The monster species that spawned more often: bitch of young (freq bonus 11) The monster trait that was more common: monsters with death resistance (freq bonus 12) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 3) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters that count as elf (freq bonus 6) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 5) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 8) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: army mind flayer The monster species that never randomly spawned: thick jackal The monster species that never randomly spawned: recant grubworm The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: loud force fungus The monster species that never randomly spawned: tatter democratical The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: emerald dragon scale mail ((null)) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 36) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 9) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 11) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 152) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 79) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 10) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 11) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 12) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 5) Next attribute increase check would have come at turn 1176 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having quad attacks (0) Your chance to block was 27% You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had infravision You had 1471 points of nutrition remaining You regenerated You were polymorphing You were polymorphed into a chemistry teacher You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 0% 210% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Armor helmet (meso helmet) leather gloves (tightly fitting gloves) low boots (walking shoes) Scrolls scroll of healing (BITHOURARA ASOUEMARA) scroll of mana (ALL TEAM ELFS IS MORE POWER IN SUNNY) scroll of phase door (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of standard id (IRC LAUNCH STRANGEBOT SUDO SCREEN) scroll of cure (SUPER BURNINATE ENEMY WITH VERY TIRED) * scroll of extra healing (MANANNANMACLIR) * scroll of greater mana restoration (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of genocide (COPAC DE INUNDATII) Spellbooks spellbook of stone to flesh (continued) Rings ring of warning (taaffeite) Wands wand of death (omnipotent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (16 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (23 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.