Leeroy, lawful male ungenomoldic Thalmor ################# ,,/,,,,,,,,,,%,,, ----|---,,,,-----|-- |......| |..%%7.| |......| |..%.%.| |.<....| |..$%%.| |......| |......| -------- -------- [Leeroy the Snaring Swarmer] St13 Dx11 Co6 In12 Wi7 Ch11 ThaUngMalLaw Dlvl:2 $40 HP190(190) Pw70(89) AC-6 HD22 Xp7/680 Wt103/749 T774 Brn Latest messages The young black dragon bites you! [-5 -> 62] The baby blood dragon bites you! [-3 -> 59] The young black dragon bites you! [-3 -> 56] The baby blood dragon misses. You hit the baby blood dragon! You kick the baby blood dragon. You kill the baby blood dragon! Your elven mithril-coat deflects the young black dragon's attack. Your elven mithril-coat blocks the young black dragon's attack. The young black dragon just misses! You hit the young black dragon! You kick the young black dragon. You kill the young black dragon! Welcome to experience level 7. Really quit [yes/no]? # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in foreclaw) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed -2 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles p - an uncursed pill {0} Scrolls f - 6 uncursed scrolls of healing {0} g - 3 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} l - an uncursed scroll of fire {0} o - a blessed scroll of healing {0} Rings m - a cursed -2 ring of gain wisdom (on left foreclaw) {0} n - an uncursed ring of polymorph {0} Wands e - a cursed wand of death (0:10) {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 271 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 52 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 768 Monsters only dropped their equipment with 75% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 91% Wand drop chance was reduced to 98% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 99% Tool drop chance was reduced to 85% Food drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: implants (turn 5) The following skill became untrainable if you tried to train it too early: polymorphing (turn 90) You had blown your chance of training the polymorphing skill The following skill became untrainable after a while: body armor (turn 25910) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 20256) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 13058 Monster spawn increase reached its maximum at turn 153308 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 793080 The monster class that cannot be genocided was nemese The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: randomizer (freq bonus 10) The monster species that spawned more often: tin hen (freq bonus 10) The monster species that spawned more often: russian IRC client (freq bonus 12) The monster species that spawned more often: static queevolt (freq bonus 9) The monster species that spawned more often: stalking venom lichen (freq bonus 2) The monster species that spawned more often: evasive sniper (freq bonus 27) The monster species that spawned more often: educational siltier (freq bonus 4) The monster species that spawned more often: tu-tara backup soldier (freq bonus 6) The monster species that spawned more often: ore lich (freq bonus 6) The monster species that spawned more often: pink naga hatchling (freq bonus 4) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 24) The monster species that spawned more often: real venom turret (freq bonus 18) The monster species that spawned more often: special spore (freq bonus 18) The monster species that spawned more often: instrumentally bawdy acclaimer (freq bonus 10) The monster species that spawned more often: omochi beast (freq bonus 3) The monster species that spawned more often: young water dragon (freq bonus 8) The monster species that spawned more often: Mister Also Matte (freq bonus 9) The monster species that spawned more often: plasma growth (freq bonus 6) The monster species that spawned more often: yule abrade cochlea executorship epigon (freq bonus 4) The monster species that spawned more often: Menzoberranzan (freq bonus 12) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster species that never randomly spawned: strewer proconservation The monster species that never randomly spawned: long dick The monster species that never randomly spawned: rodneyan The monster species that never randomly spawned: customary geotropically dismissed The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: cutlet avenger The monster species that never randomly spawned: dire mosquito The monster species that never randomly spawned: werefox The monster species that never randomly spawned: young golden dragon The monster species that never randomly spawned: Bianca's high-heeled sandal The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 38) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 17) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 8) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 4) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 16) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 15) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 9) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 10) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 5) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 37) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: cure wounded legs (fleeting) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 1) Next attribute increase check would have come at turn 1593 Strength training was 9 Dexterity training was 10 Wisdom training was 3 Constitution training was 30 You were sleep resistant You were burned (9) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having see invisible (0) You were warned You had automatic searching You had 830 points of nutrition remaining You could survive without air You were polymorphing You were polymorphed into a snaring swarmer Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status world fall 7 R Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) poke ball 7 R Prepared(0) research 7 R Prepared(0) weapon practice 7 R Prepared(0) calm steed 7 R Prepared(0) turn undead 7 R Prepared(0) blessing 7 R Not Ready(2586) draw blood 7 R Prepared(0) surgery 7 R Prepared(0) double thrownage 7 R Prepared(0) eddy wind 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (round helmet) * skullcap (crested helmet) * flack helmet (narrow helmet) * crystal helm (wide metal helm) * mining helm (inkcoat helmet) * field helm (celtic helmet) * helm of safeguard (less helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (runic gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (area boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (YERXA) scroll of mana (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of phase door (TRAINED THE HARD WAY) scroll of standard id (SEED SHOTED AS GUN 25 TIME) scroll of cure (PHD IN HIGH HEELING) * scroll of extra healing (EIT ME) * scroll of greater mana restoration (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of genocide (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of fire (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) Potions potion of gain level (ice-cold) Rings ring of gain wisdom (glass) ring of polymorph (finger-smashing) Wands wand of death (dyed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 27 monsters You read items or engraved 2 times You genocided 1 type of monster You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (47 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...