Leeroy, lawful male asgardish Diver ---------- |........| |........| |........| |........| |........| .d@......| |........| |........| |.....$..| ---------- [Leeroy the Beachcomber] St14 Dx15 Co16 In16 Wi6 Ch9 DivAsgMalLaw Dlvl:1 $0 HP14(14) Pw5(5) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The oilskin cloak fits very tightly. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets g - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +2 knife (weapon in hand) {2} b - 3 uncursed +0 spears named Orotiagito (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - a blessed +1 oilskin cloak (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools e - a blessed can of grease (0:31) {0} f - 3 blessed tallow candles {0} h - a blessed towel {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 595 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 106 Monsters only dropped their musable items with 97% chance Wand drop chance was reduced to 88% Implant drop chance was reduced to 80% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 86% Tool drop chance was reduced to 72% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 79% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: crossbow (turn 549) The following skill became untrainable after a while: implants (turn 51137) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 49218) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 78364 Monster spawn increase reached its maximum at turn 212839 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1463238 The monster class that cannot be genocided was lizard The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 192) The monster species that spawned more often: insane echidna (freq bonus 5) The monster species that spawned more often: curio blindest (freq bonus 64) The monster species that spawned more often: ropily roebuck (freq bonus 24) The monster species that spawned more often: nasty fungus (freq bonus 24) The monster species that spawned more often: showcased hereinto (freq bonus 15) The monster species that spawned more often: arctic fern sprout (freq bonus 8) The monster species that spawned more often: magnetic warp fungus (freq bonus 36) The monster species that spawned more often: diminutive kobold (freq bonus 24) The monster species that spawned more often: reddish growth (freq bonus 16) The monster species that spawned more often: work houses (freq bonus 18) The monster species that spawned more often: anticlerical nubbly footy (freq bonus 10) The monster species that spawned more often: ancient plain dragon (freq bonus 14) The monster species that spawned more often: radiant mold (freq bonus 48) The monster species that spawned more often: COM2COM (freq bonus 15) The monster species that spawned more often: corpse spitter (freq bonus 5) The monster species that spawned more often: dark elven mage (freq bonus 36) The monster species that spawned more often: Su-Dic (freq bonus 32) The monster species that spawned more often: wormth (freq bonus 4) The monster species that spawned more often: dutch girl (freq bonus 12) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster species that never randomly spawned: vodka drinker The monster species that never randomly spawned: Rimmon, Prince of Lightning The monster species that never randomly spawned: billhook sleepily The monster species that never randomly spawned: limrog The monster species that never randomly spawned: small lich The monster species that never randomly spawned: banting conversationalist The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: wrathfire The monster species that never randomly spawned: plague poppy The monster species that never randomly spawned: neighbor sanctioner The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 12) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 8) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 20) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 18) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 50) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 3) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 9) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 10) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: unskilled trap (freq bonus 9) Next attribute increase check would have come at turn 470 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (504) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (watery) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (ASCENSION IS IMPOSSIBLE) scroll of mana (MOMMYXOMUHU) scroll of phase door (DUBYA CHENEY SATAN) scroll of standard id (DYNAMOHACK WHEN) scroll of cure (HI GUYS IM ON MY TABLETTEN) * scroll of extra healing (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) * scroll of greater mana restoration (CUR NOS OPPUGNARE VIS) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... You and the little dog escaped from the dungeon with 158 points, Since you escaped early, the score list will not be checked.