Leeroy, lawful male ungenomoldic Paladin 1 ------ ---- |.......Df. |.........| |.........| ----------- [Leeroy the Mister PHP Book] St7 Dx6 Co12 In8 Wi13 Ch7 PalUngMalLaw Dlvl:1 $0 HP81(81) Pw27(27) AC-14 HD12 Exp1 T4 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! You turn into a Mister PHP Book! You quickly remove your armor as you start to change. Use the command #monster to use your breath weapon. Wiped out all ungenomolds. You feel dead inside. There is a staircase up here. You see here an uncursed +0 studded leather armor {80}. Be careful! New moon tonight. # d - an uncursed +0 studded leather armor {80}. What do you want to wear? [d or ?*] You don't have that object. What do you want to wear? [d or ?*] The suit will not fit on your body. Try to put it on anyway? [yn] (n) You are putting on a studded leather armor. You finish your dressing maneuver. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 long sword (weapon in claw) {16} Armor b - an uncursed +0 large shield (being worn) {40} c - an uncursed +0 helmet (being worn) {20} d - an uncursed +0 studded leather armor (being worn) {80} e - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 pair of low boots (being worn) {4} Comestibles h - 3 uncursed food rations {0} i - a blessed food ration {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks g - an uncursed spellbook of acid stream (0:4) {0} Rings j - an uncursed ring of warning {0} Wands k - a cursed wand of death (0:10) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 137 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 391 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 78% Ring drop chance was reduced to 96% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 73% Armor drop chance was reduced to 83% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: high heels (turn 1) The following skill became untrainable if you tried to train it too early: devices (turn 837) The following skill became untrainable after a while: flail (turn 33679) The following skill couldn't be trained before a certain turn number is reached: flail (turn 51730) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 100 Monster spawn increase started at turn 33019 Monster spawn increase reached its maximum at turn 163346 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 6468495 The monster class that cannot be genocided was (null) The monster class that was spawned more often: wall monster (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: iron girl (freq bonus 24) The monster species that spawned more often: spiderling (freq bonus 10) The monster species that spawned more often: gimple nymph (freq bonus 5) The monster species that spawned more often: Jana the Soft Wench (freq bonus 24) The monster species that spawned more often: Eclavdra (freq bonus 6) The monster species that spawned more often: red worm mass (freq bonus 3) The monster species that spawned more often: ichthyosaur (freq bonus 18) The monster species that spawned more often: polar wolf (freq bonus 6) The monster species that spawned more often: chittering pericardial subroutine (freq bonus 9) The monster species that spawned more often: unwearable manfully (freq bonus 9) The monster species that spawned more often: porter gnome warrior (freq bonus 6) The monster species that spawned more often: kabbalah combustible (freq bonus 18) The monster species that spawned more often: mesa flier (freq bonus 4) The monster species that spawned more often: enclave elite soldier (freq bonus 3) The monster species that spawned more often: freaking dryad (freq bonus 6) The monster species that spawned more often: magic-colored growth (freq bonus 3) The monster species that spawned more often: lamia (freq bonus 9) The monster species that spawned more often: ancient tempest (freq bonus 10) The monster species that spawned more often: crude turret (freq bonus 12) The monster species that spawned more often: type of ice block (freq bonus 8) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: hemophage The monster species that never randomly spawned: notable force patch The monster species that never randomly spawned: dull unicorn The monster species that never randomly spawned: dwarf mummy The monster species that never randomly spawned: crappy brat The monster species that never randomly spawned: Tobi The monster species that never randomly spawned: form changer The monster species that never randomly spawned: selenite administrator The monster species that never randomly spawned: lead golem The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 7) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 17) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 13) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 15) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 11) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 3) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 70) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 30) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 98) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 1) Next attribute increase check would have come at turn 2206 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was -1 You were poison resistant You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having confusion resistance (0) Your chance to block was 27% You saw invisible You were warned You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had automatic searching You had 1497 points of nutrition remaining You could fly You were polymorphing You were polymorphed into a Mister PHP Book You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (259) You survived Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 73% 300% Techniques known in the end Name Level Status turn undead 1XR Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) world fall 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) poke ball 1 R Prepared(0) research 1 R Prepared(0) weapon practice 1 R Prepared(0) calm steed 1 R Prepared(0) blessing 1 R Prepared(0) draw blood 1 R Prepared(0) surgery 1 R Prepared(0) double thrownage 1 R Prepared(0) eddy wind 1 R Prepared(0) Discoveries Armor helmet (crazy helmet) leather gloves (moth-bitten gloves) low boots (walking shoes) Scrolls scroll of healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of mana (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of phase door (UNNETHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of standard id (CHOP CAN BREAKED THE BARRIER) scroll of cure (SHELL PROTECT KEY) * scroll of extra healing (MIXING FUCK) * scroll of greater mana restoration (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of genocide (VO FACIAM) Spellbooks spellbook of acid stream (dry) Rings ring of warning (finger-jamming) Wands wand of death (motile) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (13 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.