Leeroy, lawful male asgardish Mahou Shoujo ----------- |.........| |........@| |........@| |......... |.........| |.........+ ----------- [Leeroy the Schoolkid] St11 Dx4 Co5 In10 Wi14 Ch16 MahAsgMalLaw Dlvl:1 $0 HP22(22) Pw8(8) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male asgardish Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Be careful! New moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: fire resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 11% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 89% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 95% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 79% Food drop chance was reduced to 90% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: form VI (Niman) The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: martial arts (turn 6930) The following skill became untrainable after a while: spirituality (turn 27083) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 34758) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23612 Monster spawn increase reached its maximum at turn 146882 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 755685 The monster class that cannot be genocided was xorn The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: absent fungus (freq bonus 6) The monster species that spawned more often: dehnah sephirah (freq bonus 4) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 18) The monster species that spawned more often: wereblacklight (freq bonus 8) The monster species that spawned more often: clicking stalk (freq bonus 16) The monster species that spawned more often: flapbat (freq bonus 16) The monster species that spawned more often: pack dog (freq bonus 48) The monster species that spawned more often: giant pink scorpion (freq bonus 16) The monster species that spawned more often: dark permamimic (freq bonus 3) The monster species that spawned more often: stafspillir (freq bonus 9) The monster species that spawned more often: Nonerotic Irina's wedge sandal (freq bonus 24) The monster species that spawned more often: crashing ufo part (freq bonus 20) The monster species that spawned more often: evasive camel (freq bonus 18) The monster species that spawned more often: Pale Night (freq bonus 10) The monster species that spawned more often: bulimic skydiving (freq bonus 24) The monster species that spawned more often: reformulation prepossession (freq bonus 3) The monster species that spawned more often: nondescript colony (freq bonus 10) The monster species that spawned more often: snakeman brute (freq bonus 15) The monster species that spawned more often: white dragon (freq bonus 15) The monster species that spawned more often: josh kamaaina fencer (freq bonus 36) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 12) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster species that never randomly spawned: stogie joltier gantry inmost The monster species that never randomly spawned: elf The monster species that never randomly spawned: cucumgappa The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: giant mantis The monster species that never randomly spawned: solid growth The monster species that never randomly spawned: Center of All The monster species that never randomly spawned: parked encoring The monster species that never randomly spawned: massive bat The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 7) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 11) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 19) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 14) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 2) Next attribute increase check would have come at turn 573 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining You were stealthy You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (520) You survived Spells known in the end Name Level Category Fail Memory a - earthquake 7 chaos 99% 700% b - detect monsters 4 divine 90% 400% c - cure blindness 2 healing 63% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor elven cloak (faded pall) Scrolls scroll of healing (DAEDELDIDAET) scroll of mana (NONEXEMPT CONUNDRUM) scroll of phase door (ZAWESOME) scroll of standard id (PUUN TAFFY) scroll of cure (VITERBI TRELLIS) * scroll of extra healing (ELF FIND HONEY SOMEWHERE) * scroll of greater mana restoration (PROGRAM RECEIVED SIGNAL SIGSEGV) Spellbooks spellbook of earthquake (rocky) spellbook of detect monsters (blowing) spellbook of cure blindness (zylon) Wands wand of striking (knotted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.