Leeroy, lawful male asgardish Feat Master ------------ |........... |..........| |<.%.....$.. --------------- -.--.---.--- ..............| ,,, ,,# ,,...............| #-.-.---|--- #@|........... --.........| ,,,,.....- |........... ###############,,,|....| |..........|########,,,,,,,,,,,,,,,$###....- |.........%-,,,,,,,,,################ ..... --........--########## ....... ---------- ........ --------- [Leeroy the Hopper] St7 Dx21 Co3 In6 Wi5 Ch10 StuAsgMalLaw Dlvl:1 $0 HP23(23) Pw16(16) AC-3 Exp1 T82 Latest messages You see here a hare corpse {20}. There is a wall in the way! The door resists! (3x) The door opens. There is a wall in the way! (2x) The low speeze misses. (3x) Expensive Special Effect swallows the low speeze. The low speeze is killed! Expensive Special Effect picks up a low speeze corpse {500}. The door opens. Expensive Special Effect drops a low speeze corpse {500}. You see here a gold piece {0}. The grid bug misses. What do you want to use or apply? [f or ?*] In what direction? [hykulnjb><] The grid bug is blinded by the flash! The grid bug is startled for a moment. The grid bug misses. You kill the grid bug! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 84% Tool drop chance was reduced to 85% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 89% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: flail (turn 40) You had blown your chance of training the flail skill The following skill became untrainable if you tried to train it too early: searching (turn 624) The following skill became untrainable after a while: chaos spells (turn 50206) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 94196) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71150 Monster spawn increase reached its maximum at turn 171056 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 698080 The monster class that cannot be genocided was naga The monster class that was spawned more often: lizard (freq bonus 3) The monster species that spawned more often: reutilize part (freq bonus 84) The monster species that spawned more often: metal slime (freq bonus 30) The monster species that spawned more often: tear warp fungus (freq bonus 10) The monster species that spawned more often: misse misse (freq bonus 6) The monster species that spawned more often: negator worm mass (freq bonus 18) The monster species that spawned more often: confirming lovesick (freq bonus 10) The monster species that spawned more often: horace messiest (freq bonus 6) The monster species that spawned more often: grunthack horror (freq bonus 15) The monster species that spawned more often: bumbler kobold (freq bonus 12) The monster species that spawned more often: litter bomb (freq bonus 8) The monster species that spawned more often: big amulet trove (freq bonus 32) The monster species that spawned more often: augured nonrestrictive slathered apothecary (freq bonus 10) The monster species that spawned more often: plasma monster (freq bonus 4) The monster species that spawned more often: Alida's hugging boot (freq bonus 60) The monster species that spawned more often: lazy turret (freq bonus 12) The monster species that spawned more often: elenette (freq bonus 30) The monster species that spawned more often: pack rat (freq bonus 54) The monster species that spawned more often: filled energar (freq bonus 18) The monster species that spawned more often: soddenly observational (freq bonus 20) The monster species that spawned more often: Egas (freq bonus 15) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 10) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 20) The monster species that never randomly spawned: unrepentingly salesperson The monster species that never randomly spawned: Elvenking The monster species that never randomly spawned: false bitch The monster species that never randomly spawned: irrupted pun The monster species that never randomly spawned: unsigned god The monster species that never randomly spawned: orc chieftain The monster species that never randomly spawned: grey snake The monster species that never randomly spawned: legion devil zapper The monster species that never randomly spawned: potion permamimic The monster species that never randomly spawned: admonished desiccating The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 60) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 20) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 246) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 8) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 6) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 4) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 5) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 2) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: autocurse stone (gray) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this trap was always invisible: scaling trap The RNG hath decreed that this trap was generated more often: trap %s (freq bonus 30) Next attribute increase check would have come at turn 1023 Strength training was 4 Dexterity training was 0 Wisdom training was 0 Constitution training was 8 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having contamination resistance (0) You had 1414 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was James Bond The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (239) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (JUMP IN FRONT OF A TRAIN) scroll of mana (OBI WAN CANOPY) scroll of phase door (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of standard id (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of cure (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) * scroll of extra healing (KILOBAT GIGABAT TERABAT) * scroll of greater mana restoration (KLAATU BARADA NIKTO) Potions potion of healing (brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... Since you quit, the score list will not be checked.